Effect Based Experience
Traveller provides an excellent system of learning to improve characters skills, however, it does not reflect the real life experiences that are gained in the application of those skills to resolve challenging problems. Effect Based Experience attempts to integrate that real world experience into the existing Skills Improvement system that is part of Mongoose Traveller's Core Rulebook, this is meant to supplement the existing system not replace it.
As skills are used the player records the positive Effect of skills rolls mode on a particular skill, e.g. A character in a fire fight shoots his attacker with an Effect of 2. As a result the player has generated 2 Effect Points for the Gun Combat skill. Which they will be able to use to reduce the required training time for a particular skill to improve it.
Every 20 Effect Points, reduces the amount of training required to increase that particular skill by one week, representing the characters accumulated experiences in the real world.
After the skill is increased the total Effects Points for that skill is reduced to 0.
A Character cannot accumulate Effects Points in a skill they do not have, they must have at least level 0 in that skill, new skills are learnt in the normal way.
Example:
Alexander Jamison, with a Skill Total of 17 and Mechanic 2, repairs a component of his ship that had been damaged in a earlier conflict, the difficulty of the roll is 8 to reflect the damage done, and Jamison rolls a 11 meaning he repaired the component and gained 3 Effect Points for his Mechanic Skill taking the total to 80. If Jamison embarked on a course of study to improve his Mechanic 2 to Mechanic 3, normally taking 20 weeks, it would only take Jamison 16 weeks, his real world experience has saved him a month of time!