SableWyvern said:AKAramis said:SableWyvern said:Ditto. Int + Edu as a skill cap seems very artificial and arbitrary to me, although I understand why some people like the idea.
It is wonderfully simple, and prevents characters from being "Too skilled"
As I mentioned, I can understand why some people like it. Personally, though, if I did decide to institute a skill cap, it would be a fixed value, rather than tied to characteristic values. There's also the fact that, assuming you count skill-0 as half a rank, I'm pretty sure that a few of the PCs in my group don't fit under the Int + Edu cap, right out of the blocks.
Well, if it helps any, MGT counts skill-0 as 0 ranks when calculating the time needed to learn a new skill or skill rank, so that could easily mean that skill-0 should be uncounted in any skill cap. Meaning your PCs are likely to have plenty of room to grow.
