I’m about to start a short micro-campaign with some new players.
I got to thinking, many games like D&D have house rules for char gen, like roll 4d6 keep beat, etc
What do you do for Traveller?
I’m thinking of having the players roll 7x 2d6 and keep the best for their stats, and allowing one re-roll during char gen after stats.
In the past I have done crazy things like pick the skill table after rolling the die or allow free qualification to the 1st career.
Also, what do you do if one PC is rolling mediocre and one is rolling super hot all night? I’ve had a great role-player that could handle the former quite well, but I often feel some players resent feeling like they are so far behind the curve from the start.
Just wondering if anyone else has house rules of your own?
I got to thinking, many games like D&D have house rules for char gen, like roll 4d6 keep beat, etc
What do you do for Traveller?
I’m thinking of having the players roll 7x 2d6 and keep the best for their stats, and allowing one re-roll during char gen after stats.
In the past I have done crazy things like pick the skill table after rolling the die or allow free qualification to the 1st career.
Also, what do you do if one PC is rolling mediocre and one is rolling super hot all night? I’ve had a great role-player that could handle the former quite well, but I often feel some players resent feeling like they are so far behind the curve from the start.
Just wondering if anyone else has house rules of your own?