Rurik said:
Changes to existing Glorantha should be made with a purpose. They should be made out of a love for the world and a desire to improve it. I think most people can live with that.
I think we can agree on that. At the end of the day, it's my job to make new stuff for Glorantha, or more specifically, to present it in my own words to sell in a new edition. Now, as it happens, I love my job and I love the chance I've got here. I also happen to want my words to resemble what came before and add to it, rather than butcher it.
But I've heard it said that a lot of Glorantha players have too many sacred cows. You can't change anything without culling someone's herd. I'm relatively thick-skinned, so I'm aware and prepared for some changes to be viewed as heresy rather than an improvement or a spit n' polish. But still, it's a concern because so much of Glorantha is precious to so many people. Uncomfortably so, especially since people's views don't seem to align perfectly.
The troll thing is a perfect example. Despite seeing warthog monsters in the past, raggedy old men, trolls with muzzles, trolls with muzzles, beards and crazy hair, and now monsters with pig noses, and it's heresy across the board. The cynic in me asks "Well, did you rail like this at every other change in the past? Because those were some massive appearance changes." I'd much rather focus on the the writer in me, who asks "What should
I do to make this a world people will play in?" and "What do I think would be a cool addition or improvement to Glorantha?"
Rurik said:
Changes out of sloppiness or material that contradicts existing lore without adding to the world should never happen. Changing a timeline because you didn't do any research is bad. Not just because it is sloppy but it adds to and reinforces that negative association Glorantha has of being inconsistent.
Glorantha is a mess of inconsistency. Problems are freshly churned out every single edition, and this one will be no different. It can't be any other way. If even the experts got it right 24/7 then Glorantha message lists would be less...intense...than they are. And they sure aren't less of anything, except maybe less peaceful than World War 6.
But you're absolutely right. Bad research is bad work. Some problems will arise from, well, which version of past canon a writer prefers, knows best, and is working from. But still, I couldn't agree more.
Rurik said:
I think any change that makes the world seem more like a mainstream generic fantasy setting will be met with much flaming.
This is where I've accused you of being Ivory Towerish in the past. Though not with anything like serious accusatory intent. But there is an atmosphere around a lot of comments about Glorantha where they take - not just pride - but withering and utterly exaggerated hubris over Glorantha's depth and genius.
I make zero bones about my respect for Greg Stafford. I sounded like a fucking idiot on the phone to the guy, because I couldn't quite get over the fact I was on the phone to Greg Stafford and he was talking to me like an equal. Now, while my initial dumbassness has since faded, I still have no desire to write anything that shakes loose from his overall vision. I've made that clear to him, and it's important to me. Keeping Glorantha special is important to me. The distance from D&D is important to me.
But at the same time, almost any change can be viewed as "trying to appeal to a mass-market" or "More D&Dish" if a critic has those glasses on. The troll thing is a recent example, where some people said they were trying to be more monstrous as enemies, not PCs. I doubt that. I suspect the intent was actually "I want them to look awesome, scary and cool."
And there was a comment I made about how I bet more people would prefer the art of a MRQ troll than a RQ3 one, because the quality was better and it looked cool. Yet I was answered with "Appealing to a mass market of people is not what Glorantha is about" and so on. Which, let's be honest, was a million miles away from my point. I was saying a piece of art looked cooler and more like an awesome inhuman monster. Not "Doesn't it rule how MRQ has made things look sweet to D&D fans."
It can be immensely frustrating to try to combat this tide of opinion, when practically everything you do runs the risk of diehard fans - wallowing in their elitism -seeing your every sentence as The Moment They Made Glorantha Sell Out.
Now, you're a smart guy, Rurik, not really an elitist Ivory Towerite, and if I actually thought any of this about you, I'd just say so. I don't. I enjoy the crap out of you being here. But hopefully I explained my point a little better. I'll furnish it with an example from work I've been doing this week. It is, as we all know, about trolls.
I was talking (writing...) about trolls and how humans and other races find it uncomfortable to be around them. I wanted to tie this more into the supernatural curses in their blood and their monstrous natures, rather than the fact they fart and burp a lot, and have bad manners, which I've seen mentioned elsewhere. So I was mulling over why they're uncomfortable to be around. One of the things I wanted to work on was the fact they smell bad.
Smelling bad is pretty funny, unless you're actually there next to something that smells really bad. So I wanted to convey this reek without being obvious: mentioning breaking wind or being unwashed.
I thought it would be pretty neat then, if their stench - which is nothing more than a personal scent to other uz - was because their skin is covered in a thin sheen of moisture most of the time. Their semi-magical digestion requires a lot of bodily energies, and they eat a lot to stay healthy and strong, so with their innards going overtime, I thought it would be cool to have an outside reaction to this. So I thought about them sweating. Now, plain old sweating would be funny again. "Har har! Fat man sweats a lot!" is the kinda thing I wanted to avoid.
So rather than wet armpits and body odour, the trolls perspire a very light sweat that essentially just makes their skin damp or moist, like some animals, rather than having actual sweatdrops. And they don't stink like someone who just ran a marathon - they reek, to humans and others, of the sickening, blood-soaked stench of unhealthy animals. It's this light perspiration that creates that foul, animal (or, at least, inhuman) reek.
Now I also wanted a downside to this other than putting pepole off standing near trolls. Firstly, it's only grotesquely bad if you're within, say, arm's reach of your uz companion. Otherwise it's a light scent, easily dispersed on the wind. So I wanted this moist flesh to have some other effect, seeing as it's coated in a fine layer of greasy sweat.
With all the benefits Trollhide gives a character (that I'd written a moment before) I thought it'd be cool to give their flesh a weakness. Could it be tied into the sweat, somehow? Yes! I had it! I'd make their greasy flesh more susceptible to flame! It made perfect sense, suddenly. Weapons might bounce form uz flesh, but the Dragonspeakers focus on their fire magic to ignite the flammable moist skin of the trolls they fight.
I loved it.
Three days later, I read (on here) that D&D trolls take extra damage from fire. I'd completely forgotten that. I now have a coupleof paragraphs in my draft, dealing with a weakness that I think is characterful, well-reasoned and perfectly explained, yet the calls to see it axed would be legion because it happened in D&D. I mean, a lot happened in D&D. Aldryami live in forests, just like the wood elves. It's not like the uz I'm writing about have anything else even remotely in common with the D&D trolls - which also look nothing like MRQ trolls, either - but no, because of that one idea, I knew full well the voices on this forum would raise to the very sky about how MRQ was trying to be more like D&D. Despite the fact that new trolls look even less like D&D trolls. Despire the fact that there is not one single other thing in common between the two types, and the uz have the same rich, deep culture as before.
I hope that serves as an illuminating example.
The one I'm dreading - and I'm a fool for even saying this - is when people read Magic of Glorantha and say bullshit about it being like Exalted. They'll likely drag my White Wolf history into the equation, as well.
If that's the case, it'll be ironic really, seeing as how I loathe most everything I know about Exalted, I know practically nothing aboutit anyway, and have never worked a single sentence into the game line.
But little changes or enhancements or additions are what I'm keen on. I'm wondering, for an extreme example, how the description of the Inhuman King will go down. I almost put in a sidebar saying "Aha! It's all because..." but I decided to trust my instincts and assume people will clock it all fine when reading it first time.
Rurik said:
And don't mess with noses, people hate that.
Clearly.
GbajiTheDeceiver said:
I feel for you.
You're doing your best to give what you genuinely feel is good stuff to the fans, and running a big risk of getting hauled over burning coals for it.
That's the job, and I love it too much to get shred up over this. But I still want to please people; Glorantha diehards more than anyone. I want them to use my stuff, talk about it, and
like it.
There's a lot of gold in this thread, but by virtue of me not having time to make my reply into something as long as The Bible, I'll have to chop bits out. Apologies to all concerned.
Newtus said:
As long as the 'essense' of Glorantha is maintained, such as its a world of magic not technology shaped by its myths and everything has its unique twist on standard fantasy troupes I couldn't give a rats ass what you do with the holy cow that is 'cannon'
If you look carefully enough the whole published cannon is pretty broad in its strokes anyway.
...that's among the best reactions imaginable, I think. I recognise many, many RQ diehards don't share that view, mind you. But I still appreciate you voicing it.
Deleriad said:
The Greeks have a word for it.
YGWV.
Teehee. I resisted the temptation to use that in the opening post.
Deleriad said:
Now, the second age setting is a great idea. It gives massive room for creativity because at the end of the second age, the world is reset - again.
Accordingly, I've always got time for why people prefer one Age over another. Because those answers, I'm expecting, will not be particularly petty.
All your points were valid and good, but these bear definite mention:
Deleriad said:
Of course if you don't have a vision beyond dashing out maximum wordage in minimum time that would be disappointing. And, quite frankly, if I were writing extensive Gloranthan material for MRQ I would not read these boards. I would ask someone to summarise for me occasionally.
I trust my work to speak for my vision, where perhaps me being a fuckwad on a forum might not. I can live with that. But I'm interested as to why you wouldn't come here.
Now, I know why people have warned me against it (though that was a more general warning about Glorantha mailing lists/forums/etc.) and I know why I sometimes dread coming here, because I think about a lesser minority of the complaints are petty and I don't agree with them, yet I recognise those with these opinions aren't interested in changing them or talking about them: they're interested in yelling them and having people agree, no matter the counterarguments.
But I still think there's value in actively participating here. For everyone who automatically dislikes my work because they dislike me or Mongoose (and there are some, I know it all too well), there's an opportunity to find out what someone else's vision of Glorantha looks like, and how I can write things that gel with my image of the setting, yet will still please them.
smiorgan said:
For one, I don't like the Lankhmar cover: DBC you suck as a writer! :lol:
Shit. My secret's out and
Magic of Glorantha didn't even hit the shelves...
smiorgan said:
Second, DBC made a point about the different appearance of Trolls in (early) RQ2 and RQ3. There are a lot of similar things: RQ2 Dwarves and Dragonewts using spirit magic and divine magic instead of sorcery and dragon magic is one. That said I like the snout better
Me too. But I could fucking kiss you for at least admitting the point. I was beginning to think my posts were invisible.
smiorgan said:
I look forward to see new quality stuff. Minor contradictions, additions, changes in perspective are not a problem. If you change the Balazar timeline in order to create a cool Second Age Griffin Mountain adventure that's cool. A random change in date could be a very minor annoyance.
What I would find depressing is the watering down of stuff that was cool and detailed and the addition of random generic fantasy tropes. If trolls become simply brutes and acquire regeneration and take double damage from fire... that would annoy me.
This is a golden way of phrasing the whole deal, and leads me to another point.
"Watering down."
I've seen a lot of this already, and I expect to see it in the future. In some cases, it's people with decades of knowledge, gathered from several editions of books and multiple database websites, complaining that the info is sparse.
Well...well, yeah. Compared to what you know. Of course it is - there's been a couple of Gloranthan books out so far.
Magic of Glorantha will get this in spades. I read through Cults of Glorantha (the combined volume before it was split) and while it oozed class, knowledge, research and slick writing, very little of it felt like new ground or, in fact, very Second Age. This was admittedly because 99% of it was filled with stuff that remains constant through the ages, but I digress.
Magic of Glorantha will receive criticism - I'm sure of this - about...I don't know...something, anything...not being as comprehensively explained as Chutney Making and Gangsta Rapping or whatever else were back in RQ1, 2 or 3. But that's a word count deal. There's a lot to be saying, being said for the first time. And only a certainnumber of words per book. That breeds an air of 'looser' books at first, becoming more and more specific as time goes on. I could've made Magic of Glorantha 5 times as long and still have had stuff to write about, yet I'd be lying if I said I wasn't incredibly proud of it. (I saw the final .pdf of it the other day. I had such a Moment, I swear.)
Yeah, the complaints about the 'lots of little books get expensive' are valid. But they're also naive. That's the way the industry is now. Look at WotC and White Wolf - the Big 2. It's practically the only way RPG publishers can turn a profit, and lots of people like it. The books are higher quality, there's more stuff coming out, and you get to make a collection if you're a completionist. Some people hate it, which is fine, too.
My point is that in X or Y years, when all the Second Age lore we're churning out now is common knowledge, a future edition of RQ will also suffer for not living up the level of information we provided, purely because our stuff, like RQ1, 2 and 3, had been absorbed over time.
Kagan Altar said:
Again, I think one of the main things about Glorantha is that it brings together two very different sides of the spectrum in terms of fantasy and wonderfully blends them together: on one hand, you have this high magic feel in which everyone uses it, it permeates reality at every turn and defines it in more than many significant, meaningful ways, and on the other hand, you can relate to the Gloranthan people on a very human, primal level that makes you feel believable fictional experiences, hopes, passions, pains, and all the mythology that comes from this experience of life.
That's the key to me.
This is just pure wisdom, shaped into a fine form. I have nothing to add other than I agree totally, and that I think just about everyone will do, too.
I only quoted it because it was too awesome to leave out.
WildHealer said:
Have you hung around the Gloranthan forums? If not, introduce yourself, get chatting. Before you know it you'll have more proofreaders, fact-checkers, consistency-gurus, etc, than you can shake a stick at.
I want to use here as my realm for that, I think. I've been warned off that place specifically by more than one person I trust implicitly, and I'm hard-pressed when it comes to forum time as it is. (Not because my life is endless rock n' roll and I'm so busy jetsetting, but because I love my girlfriend and my Xbox. The former needs me to open jars, and the latter needs me to play Star Wars games on it. Oh, and I have a lot of work, too.)
burdock said:
Hi there Aaron
I imagine it is a similair situation with you and Glorantha. With all the Gloranthan work you are doing I imagine that you have generated a love for all the beautiful stories. So I doubt whether you would dream of actually changing anything much. I imagine that most of your creativity has concentrated on additions to the literature. So I wouldn't worry.
More fine words.
Incidentally, Burdock, you were supposed to be helping me to get women, remember? You swore you'd teach me to be cool instead of a lonely loser.
Durand Durand said:
I work in a FLGS, you should have heard some of the Dragonlance "purists" whinge about the latest editions when they came out.
Oh, boy, do you ever have my sincerest sympathies. DL is 'one of those' for sure.
Durand Durand said:
As long as you put passion into your work, I'm happy to see things done differently. As I mentioned above, your writers are the story tellers, the Historians of Glorantha, I don't mind a bit of bias in my history books, I should be able to discern that when it happens. Any changes should be 'mostly' culturally, intelectually, ideologically OR magically understandable and, most importantly, broaden the scope for 'richness' of play within the world.
That really resonated with me. I mean, I'm just one writer - a tiny cog in a big machine that's working on a massive world. But still. It's neat to read an opinion like that, especially expressed so eloquently. I tend to use the word 'fuck' a lot more on forums than I do in books...
homerjsinnott said:
And I can see why people dislike it cause it seems a bit generic and that I don't want.
The Glorantha stuff? Cults of Glorantha 1 and Glorantha: the Second Age? You thought they were generic?
If you're talking about the RuneQuest stuff, yeah, it's designed to be generic. I know more groups using it for non-Glorantha games than I do using it for Glorantha.
homerjsinnott said:
I love contradictions in The Big G, as long as they are well thought out, written, and inplimented. And, and a great way of doing this is make it someones opinion, view point, myth or mind set, I understand this won't alwas be possible, it is something to bare in mind.
Yeah, I'm pretty big on that idea myself. You'll see that in my stuff, I think. It's a safer (and more interesting) way to fly, and avoids treading on the toes of what came before.
homerjsinnott said:
P.S I'm a bit worried about your comment about being warned off, not the warning off bit, but the who it was bit, I'm not sure that it was very helpful, but I understand the concerns.
Why does it worry you? I wasn't planning on mentioning it again after this post, actually, but I am interested as to why it troubles you.
RMS said:
If magic is less common amongst everyone in the two big empires (like 3rd Age non-theistic cultures) then fine again.
I do believe Magic of Glorantha rectifies this somewhat. It's pretty common, all told.
RMS said:
One suggestion I have that might be helpful here is to run the idea past some oldtimers first and collect some input. There's always things you might miss or might get some interesting insites.
You're reading the first step in that. But I had to clear the air before I could really use this forum, so we'll see how it turns out.
RMS said:
I'll end with another plea for campaign packs. Right now, everything for Glorantha appears to be big/overview. IMO, what originally sold the world were the campaign packs that dug into a locale with some depth and gave some quality Gloranthan adventures to start off with. Give us something to do with our God Learners or EWF characters!
The very next book in my list is actually
Zistorwal: the Clanking City. I think regional books are big in the future of the line, though I can't say for sure having seen only my timetable.
I think I'll put in more comprehensive mechamagic rules for that, now that I mull it over. Though they're pretty intense in
Magic of Glorantha as it is.
simonh said:
Mongoose bought RuneQuest, and the rights to publish Gloranthan material because it has a passionate audience. That's agreat commercial opportunity, sure, but it also carries a responsibility to that audience too.
Anyone who gets near a keyboard with the opportunity to work for Mongoose on Glorantha's Second Age knows this. Only a jackass would ignore it.
EDIT: Added a "me".