bluekieran said:
Just downloaded it for a look, and the use of "2d6-7" or similar in places struck me as interesting. Do you avoid other dice sizes because they're Traveller/Cepheus are d6-based, do you actually make deliberate use of the 2d6 probability curve, or both?
Both, actually. I really, really like the 2d6 probability distribution. And this way it gives you huge odds for a 1, with less as they go higher. I did that intentionally so you'll get more plains and fewer mountains.
- For settlement creation, do you roll a d6 for a settlement in each hex? Also, first paragraph, you have '80 km' and '80km'. They should both be '80km'.
- In the madlib seciton (3rd para), there is a curly brace ({) where there should be an opening parenthesis (().
- Terrain Types took a bit to grasp. And I'm still a bit unsure what exactly it's doing.
I'll fix the typos. The idea is that you actually determine how many cities you want and then roll coordinates. I thought I put that in their. The idea for terrain, and I must not have clarified, is that it starts out as a blank slate, and you roll for how many types of terrain are present around the city. Like if you're looking at a political map the city would exert control over a number of hexes around it relative to its size. My goal was to show who has access to wood, metal, etc. with the logic being that larger cities tend to have more resources.
PDF page 5:
- 'Water' heading: the '-Desert Terrain' took me a bit to understand. Maybe you can clarify that it's DM-1 for each desert terrain rolled on the prior table.
- 'Population' heading: are the negative modifiers cumulative? Meaning if I rolled mountainous terrain three times is that a DM-3? Or just DM-1 for having any mountainous terrain?
- Population table: how many people are in a household?
I like your desert clarification better. For mountain it's not cumulative. I'm going to reduce that from "households" to individuals. Seems less crowded that way.
PDF page 6:
Fodder is fuel for your beasts!
Am I correct in assuming that trade is handled just like in
Traveller/Cepheus Engine games? If it is, would it be possible to include the trade rules for those who don't have CE/Traveller?
Yeah, I'll add in the trade rules.