AndrewW
Emperor Mongoose
Captain Jonah said:Having a weapon that you can use to shoot people inside a tank should do a lot more than tickle them, it should strike fear into the hearts of all who face it.
But what if you are a Kender immune to fear¿
Captain Jonah said:Having a weapon that you can use to shoot people inside a tank should do a lot more than tickle them, it should strike fear into the hearts of all who face it.
alex_greene said:Which brings us back to S&P 72, and my take on the whole issue - including different kinds of disintegrator such as the Argand Gun, and different tools employing disintegrator and nuclear damper technology in a very creative way.
AndrewW said:Captain Jonah said:Having a weapon that you can use to shoot people inside a tank should do a lot more than tickle them, it should strike fear into the hearts of all who face it.
But what if you are a Kender immune to fear¿
You keep forgetting - it ignores armous and adds the armour rating to the Effect.Captain Jonah said:I think that Disintegrators should be scary, 2D6 damage through armour. Not scary.
alex_greene said:and the ship takes 2d6 + 12 damage to Hull or Structure too.
And the guy with the D-gun just smiles, checks the settings, and resets to full auto next round.
How's that cold sweat coming on?
I tiny hole in the hull won't do 12 (ship scale) damage. Sorry, not happening.
This weapon was specifically designed for killing heavy infantry. The science behind the weapon is simple; causing the target to shed neutrons at an alarming rate and using its own matter against it. The larger or more dense a target is, the larger the reaction. The Effect used with a matter disintegrator is not determined by the attack roll; instead it is equal to the Armour rating of the target – meaning that the weapon will always inflict damage if it hits.
The science behind the weapon is simple; causing the target to shed neutrons at an alarming rate and using its own matter against it. The larger or more dense a target is, the larger the reaction.
Erm, that's liquid hydrogen, you know.F33D said:The science behind the weapon is simple; causing the target to shed neutrons at an alarming rate and using its own matter against it. The larger or more dense a target is, the larger the reaction.
I just make something that'll stop it. A ship fuel tank full of L-Hyd. No neutrons. Battle dress with a layer of Hyd., etc. :lol:
An assumption which has got many a smart primate blown up, along with the facility he is standing in and a kilometre of innocent countryside all around, whenever the Hom saps toy with Tech Level Whatthehell.My understanding is that the Disintegrator hits like any other weapon
Which is, of course, why I mentioned how I handle disintegrators.alex_greene said:I don't know about you, but if the RAW suck, time to throw them away and use what's cool, as long as it's well-thought out and consistent.
I don't know about you, but if the RAW suck, time to throw them away and use what's cool, as long as it's well-thought out and consistent.
I really need to get out of the habit of looking for the like button on a forum ...daryen said:And, again, the CSC disintegrator is not a bad weapon. It is a cool weapon with the wrong name.
alex_greene said:I really need to get out of the habit of looking for the like button on a forum ...daryen said:And, again, the CSC disintegrator is not a bad weapon. It is a cool weapon with the wrong name.