Diesel said:
Speaking as a new Centauri player, I'd actually resolved not to take any more Demos to any tournaments on the basis that the fleet is good enough not to need them.
The Demos has been downgraded in the new book as per the playtest rules.
As for the exact wording of the rule:
A Hunting Pack is a special type of Centauri squadron. It may contain up to six ships, of which none may be higher than Raid level. Ships within a Hunting Pack must all attack the same target in each turn - this will usually be an enemy ship, but may be several ships within the same enemy squadron if preferred.
Ao long as the target remains within range of one ship within the Hunting Pack, every other ship in the pack may increase the Range of all their weapons by half, as they utilise combined targeting data throughout the squadron.
Personally, the more I think about it the less I think it's as powerful as people are saying, and certainly less so than the original playtest version. As I see it there are two main advantages of this rule:
1) it allows large squadrons with medium to short range weaponry to all attack the same target.
2) it allows the players to avoid a certain bit of return fire with some of their ships.
The most complained about advantage is #2 above apparently. However, what most people here seem to forget is that the vast majority of Centauri weapons are short ranged anyway and even allowing the extra 50% range seems not as advantageous as people think given that many if not most other fleets outrange them anyway. Also, another point players seem to have forgotten is that large squadrons reduce your initiative sink potential, thus there is the built-in disadvantage that your opponent may just happen to get to shoot before you and thus eliminate the one ship in range. IMO that's a significant disadvantage and would require careful thought by the Centauri player as to what risks he's willing to take. With the Hunting Pack being comprised of nothing but Raid and lower vessels, it's not unlikely that a single ship could be eliminated with concentrated fire. At least that's my experience anyway.
Also is the thought that complaining about this one rule in isolation ignores the other rules that have been implemented in P&P. The Minbari web of death is murder for fighters against that fleet. The Narn ignore crits on a 6+ for their big ships gives them an advantage no other fleet has. So all in all I'm not as concerned about this as some people seem to fear, though I admit I am dismayed that it was not apparently playtested. I think the idea was to give something to each race that seemed in character and while some people here liked the thought of encouraging using Centauri big ships, the whole hunting pack / wolfpack idea would seem more appropriate for smaller ships given the background. Sure, I might support other rules that encourage the big ships, but like the Whitestar being the penultimate Raid ship based on the show, the Hunting Pack idea seems very much in character to me. It will remain to be seen if it's truly broken or not I think.
Greg Smith said:
Given that the plan is for a further edition of ACTA with a different licence, I am sure they don't want to annoy the players who might stick around for the same game in a different setting.
Agreed. Granted, I personally am hoping for a ship construction formula. If it just happened to include all the existing weapons & special abilities it would allow us with B5 fleets to simply convert them according to the new ruleset and continue to play ACtA within the universe we like, all the while supporting the new universe as well. JMO anyway, but I think it would be possible to move the game forward while still allowing players to use what they already have. I don't know how likely this scenario is, but it is what I would try to do were I in their shoes.
Cheers, Gary