Yep I am, you can't get criticals, its just the irritatingly good rolling from my brother. I did it back tohim on some pulse guns in another game. Its just the way of the dice. E-mines used to be better at gutting a ship and my brother would get irritating criticals. But thats not that unusual. I went lots of times not getting criticals for a weapon set. Once I didn't get it the whole damn game of course it was smaller. Its fun when it happens but I don't rely on it I don't well enough. So I am counting it since my brother can't contually cripple me with crits from e-mines and has a greater chance of bulkheading, Yeah.
For one big ship I would agree with you but it really sucks getting hit by E-mines for two or more ships big or not and if you are not measuring to be sure you are 6 inches away my brother will find a way. hull 6 make sit hard but hull5 and down still viable. It won't kill them but it will give damage that otherwise you wouldn't have. A big ship will survive but it is still not nice especially since you might need that 4 after the heavy laser gets done with you.
Also smaller ships are the point, they generally need to move in groups to maximize weapon effectiveness and keep people from tag teaming one small ship. Yes you can pincer but pincering narn is often like pincering a line of Novas not the best of ideas. Narn's best strategy should make people fly reasonably alone into a wall of gun sights and spreading out hurts people trying to avoid this. Darkners would not like getting hit like this and Vorchan's forced to spread will definitely have an impact. Can a vorchan or demos group really afford to take 4 points of damage when they don't have that much damage points. Like I said it ain't unbalancing but i believe it can be a factor since its happened ot me. Its not fun getting hit and even if you are patient it will eventually be effective if you choose the right target. Unbalancing no, I am not complaining but the ideas brought up suggest regular e-mines are not that worth it. I just wanted to interject my experience with them. I regard them as a wear down or softener weapon and it no longer can really pound ships to dust unless you got swarms. But normal e-mines as they are can be effective in other ways than just damage and fighter swatting.
Optional ruels also giv emuch more flexibility especially with the limitations but there is still value in the old e-mines. Like I said I am a fanhead not Narn but I see them often. I am playing more SFOS games. i got to be play two against the Narn.
For one big ship I would agree with you but it really sucks getting hit by E-mines for two or more ships big or not and if you are not measuring to be sure you are 6 inches away my brother will find a way. hull 6 make sit hard but hull5 and down still viable. It won't kill them but it will give damage that otherwise you wouldn't have. A big ship will survive but it is still not nice especially since you might need that 4 after the heavy laser gets done with you.
Also smaller ships are the point, they generally need to move in groups to maximize weapon effectiveness and keep people from tag teaming one small ship. Yes you can pincer but pincering narn is often like pincering a line of Novas not the best of ideas. Narn's best strategy should make people fly reasonably alone into a wall of gun sights and spreading out hurts people trying to avoid this. Darkners would not like getting hit like this and Vorchan's forced to spread will definitely have an impact. Can a vorchan or demos group really afford to take 4 points of damage when they don't have that much damage points. Like I said it ain't unbalancing but i believe it can be a factor since its happened ot me. Its not fun getting hit and even if you are patient it will eventually be effective if you choose the right target. Unbalancing no, I am not complaining but the ideas brought up suggest regular e-mines are not that worth it. I just wanted to interject my experience with them. I regard them as a wear down or softener weapon and it no longer can really pound ships to dust unless you got swarms. But normal e-mines as they are can be effective in other ways than just damage and fighter swatting.
Optional ruels also giv emuch more flexibility especially with the limitations but there is still value in the old e-mines. Like I said I am a fanhead not Narn but I see them often. I am playing more SFOS games. i got to be play two against the Narn.
Obsidian said:I wonder, are you using the new rules? As of SFoS, normal E-mines can not cause criticals. So the most a 16 AD volley can of is 16 points of damage/crew. If I'm a smaller ship I might want to spread out. But for the big boys this isn't much of a problem.