AnotherDilbert
Emperor Mongoose
Carrier Technologies Compared:
Escort Carrier for 100 medium fighters à 35.5 dT.
J-4, M-1, Armour 0, no armaments or defences, good sensors.
Budget hull, budget drives, jump fuel in permanent drop tanks.
Double occupancy for crew, 25% Common Areas, 500 dT left over.
Hangars + Launch Tubes (1 round) + Recovery Decks (2 rounds)
44400 dT (+drop tanks), MCr 28700
Hangars + Launch Tubes (1 round)
18500 dT (+drop tanks), MCr 9900
Docking Space (90%) + Hangars (10%) + Launch Tubes (1 round) [The hangars let's me pretend I can maintain the fighters.]
14200 dT (+drop tanks), MCr 8100
Docking Space (90%) + Hangars (10%) [The hangars let's me pretend I can maintain the fighters.]
9000 dT (+drop tanks), MCr 4300
Docking Clamps (90%) + Hangars (10%) [The hangars let's me pretend I can maintain the fighters.]
6200 dT (+drop tanks), MCr 3500
Example, Docking Space + Launch Tubes:
We can see that Recovery Decks are ridiculously uneconomical and will never be used on normal carriers.
The difference between Full Hangars + Launch Tubes and Docking Spaces + Launch Tubes isn't great.
Launch Tubes doubles the cost of the carrier and will probably not be used.
The cost difference between Docking Clamps and Docking Spaces isn't great, but Docking Clamps are preferable since it is cheaper and can launch and recover quicker.
Escort Carrier for 100 medium fighters à 35.5 dT.
J-4, M-1, Armour 0, no armaments or defences, good sensors.
Budget hull, budget drives, jump fuel in permanent drop tanks.
Double occupancy for crew, 25% Common Areas, 500 dT left over.
Hangars + Launch Tubes (1 round) + Recovery Decks (2 rounds)
44400 dT (+drop tanks), MCr 28700
Hangars + Launch Tubes (1 round)
18500 dT (+drop tanks), MCr 9900
Docking Space (90%) + Hangars (10%) + Launch Tubes (1 round) [The hangars let's me pretend I can maintain the fighters.]
14200 dT (+drop tanks), MCr 8100
Docking Space (90%) + Hangars (10%) [The hangars let's me pretend I can maintain the fighters.]
9000 dT (+drop tanks), MCr 4300
Docking Clamps (90%) + Hangars (10%) [The hangars let's me pretend I can maintain the fighters.]
6200 dT (+drop tanks), MCr 3500
Example, Docking Space + Launch Tubes:
Code:
TL 15 Hull 5112 8079
Desired Rat # dTon Cost Power
Hull 14200 2840
Config Sphere 3 3 391
Hull strength Light 1 1
JumpD Budget, Late 4 4 1 2372 2668 9467
ManœuvreD Budget, EneIneff 1 1 1 237 355 2958
PowerP TL12:3*Size 1 740 1111 15867
Drop Tank Collar 9466,7 dT 1 1 2 75,7 37,9
Drop Tank 9466,7 dT 236,7
Fuel, Power 4 4 1 74
Fuel Purification 48 h 48 h 1 240 12
Command Bridge 1 1 80 107
Holographic 1 1 27
Comp CORE/40 8 40 1 45
Backup Comp m/15 bis fib 3 15 1 4
Sensors Advanced 9 4 1 5 5 6
Array Distributed 9 3 1 10 11
Extension Net
Signal Processing Enhanced 9 2 1 2 8 2
Countermeasures Military 9 2 1 15 28 2
Staterooms 100% 404 404 1616 202
Common Areas 25% 25% 1 404 40
Cargo 515
Docking Space 35,5 dT 90 3515 879
Full Hangar 35,5 dT 10 710 142
Launch Tubes 35,5 dT 10 3550 1775 3550
Recovery Deck 35,5 dT 0
Crew 740
Command 68
Bridge 27
Pilot 3
Astrogator 1
Sensor & EW 23
Engineer 125
Engineer 96
Maintenance 28,4
Service 20
Admin 14,2
Medic 5,551666667
Steward 0
Gunner
Flight 500
Troops
We can see that Recovery Decks are ridiculously uneconomical and will never be used on normal carriers.
The difference between Full Hangars + Launch Tubes and Docking Spaces + Launch Tubes isn't great.
Launch Tubes doubles the cost of the carrier and will probably not be used.
The cost difference between Docking Clamps and Docking Spaces isn't great, but Docking Clamps are preferable since it is cheaper and can launch and recover quicker.