Hello all! Today it is time for "strange things I have found in character creation". This game is very much based on money. Equipment can carry you a long way and that is gated behind TL (solvable in game: visit a better world) and money. Now, from the career, the best (and only, I think) way to get money is through career benefits. It is quite useful to stick with one career and arrive at lvl 5 or 6 for the juicy bonuses. Thus, what you want to optimize are:
- survival rolls
- promotion rolls
I understand that for most careers it is a trade-off: in some careers it is easier to survive and in some it is easier to get promoted (if you survive). I see that there is a hidden rule for almost all the careers: advancement roll difficulty + survival roll difficulty = 12.
My questions arises from the ALMOST part.
- why does the noble, administrator have a sum of 10 only? With just 4+ int as difficulty to survive a char with +2 (12) in intelligence will survive automatically. This makes it very easy to reach the lvl 5 or 6 in the career.
- why all the scout careers instead have a sum of 14? They are so much harder to pursue. The difference of 2 points on a 2d6 roll is very noticeable.
- survival rolls
- promotion rolls
I understand that for most careers it is a trade-off: in some careers it is easier to survive and in some it is easier to get promoted (if you survive). I see that there is a hidden rule for almost all the careers: advancement roll difficulty + survival roll difficulty = 12.
My questions arises from the ALMOST part.
- why does the noble, administrator have a sum of 10 only? With just 4+ int as difficulty to survive a char with +2 (12) in intelligence will survive automatically. This makes it very easy to reach the lvl 5 or 6 in the career.
- why all the scout careers instead have a sum of 14? They are so much harder to pursue. The difference of 2 points on a 2d6 roll is very noticeable.