I'm not trying to be a grumpy-old-gamer on this, but I am incredibly uneasy about a “card based combat system!” I’ve got a couple concerns that I’d love to discuss and maybe get some different opinions on.
1.My primary worry is that cards will be too limiting for a world that’s meant to be full of the most ridiculous thing a GM can come up with. I feel like that’s the GMs job to change and build on situations, not a random card shuffle.
2.Cards that don’t fit the situation:
3.Limits to actions – Will combat become formulaic once cards are learned and become predicable? I feel like yeah, unless we buy booster packs, which is a huge “NOPE” for me personally.
Thanks for taking the time to read my post. I welcome any different perspectives on the card based combat.
1.My primary worry is that cards will be too limiting for a world that’s meant to be full of the most ridiculous thing a GM can come up with. I feel like that’s the GMs job to change and build on situations, not a random card shuffle.
2.Cards that don’t fit the situation:
- Player: “Oh good news, there’s an exploding barrel in the room.”
GM: “But you’re in the Alpha Complex baby petting zoo! That wouldn't be here.”
Player “Hey, card says someone left an exploding barrel here.”
3.Limits to actions – Will combat become formulaic once cards are learned and become predicable? I feel like yeah, unless we buy booster packs, which is a huge “NOPE” for me personally.
Thanks for taking the time to read my post. I welcome any different perspectives on the card based combat.