There is no rule for that in the Core Rulebook or High Guard rules. CRB, pg 172 says "Missiles are launched in salvos. A salvo is all the missiles launched by a ship against a single target in the same combat round." The exact number of missiles depends on the rack size and number of turrets aimed in the same salvo.Hi all,
Let's say you have a ship with a missile bay (let's assume its a small bay that fires 12 missiles per salvo). It is being attacked by four fighters. Could you fire a salvo of 12 missiles and assign three to each fighter?
- Kerry
Yes, you can divide the missiles as you see fit.Let's say you have a ship with a missile bay (let's assume its a small bay that fires 12 missiles per salvo). It is being attacked by four fighters. Could you fire a salvo of 12 missiles and assign three to each fighter?
It isn't against the current rules.We do have some form of an Aegis system described, I tend to think it may be in Trillion Credit, but can't recall.
Also, how it would be integrated in the current rules set.
Oh look! A touch screen. Fire at that dot, that dot, that dot, and that dot with 2 missiles for each target. Fire! Small missile bay fires off 8 missiles and reloads those launchers.In theory, you could spread firing off missiles from a launcher every thirty seconds, rather like a launch tube, which should allow each missile to be assigned it's own target and for that target to be acquired after launch.
Can you point to the reference?In practice, it looks like each weapon system individual fire control concentrates on one target, for that turn.
That doesn't say anything about different targets. If you have a triple turret with one pulse laser and two missile racks, you can fire off 2 missiles at two different targets. Clearly, you cannot use the pulse laser in the same round, but that has nothing to do with targeting more than 1 enemy.Some spacecraft are fitted with double or triple turrets, which allow two or three weapons to be mounted in the same turret. If these weapons are different (a pulse laser, missile rack and sandcaster in the same triple turret, for example), then only one type may be used in a single combat round.
I am not aware if a character is permitted to participate in two different types of combat round at the same time. My guess is that, if you take a personal combat round (6 seconds) action, you could not also perform a ship combat round (6 minutes) action.I have no objection to switching to six second combat rounds.
Then, it's a question of how many of those you need for a specific task.
And within six minutes, sixty of those allow you to acquire a target, launch, and acquire another target, rinse and repeat.
In theory, in six minutes, you can light up a lot of different targets with the laser.
Whether you can do this all simultaneously within the same combat round, whether within six seconds or six minutes, would appear to be a different question.
Which is why I put forward that you needed another Gunner to target another ship.I am not aware if a character is permitted to participate in two different types of combat round at the same time. My guess is that, if you take a personal combat round (6 seconds) action, you could not also perform a ship combat round (6 minutes) action.
Does targeting require an action? If you target two ships, it requires two rolls. So, it might count as dividing actions and have the appropriate penalties.Which is why I put forward that you needed another Gunner to target another ship.