Hello, First time forum member here with an aching need for answers.
First of all, i play both CTA games, but it's Noble Armada of which i have questions. After all, the guys i play with are nigh unto lawyers...
1: how exactly do shields work?: i understand the end phase regeneration, but the way it's written in the book, it seems like each individual weapon system has to face off against all those shields, banning burn out, so that the only weapons that get through your average 3 pt. shields are ones that follow a burn out. not having burn out is an outright liability, making small ships only useful for burnout effects, unless ships could stack like-with-like weapons systems and turret arcs to increase firepower...
----does burn-out stack with multi-hit? that is, does the initial hit have to 'get through' to cause the multi-hit damage? this is not clear, though i think it stacks.
2: is a dog-fighter's success influenced by the weapon their ships are built with, or is a dog-fight considered to use the 'co-ax MG' as opposed to the main gun? example: the Church Support Fighter has Disable, which means it should deal no damage to enemy fighters unless the dogfight roll caused destruction is separate from weapon abilities. because fighter's don't take crit effects...
3: Why are the Kurgan so insanely powerful? most of their weapons don't care about shields, and even though they are inaccurate, the sheer volume will allow plentiful hits. Their hit points also make them difficult for equally point valued House vessels to take them down. though, to be honest, this is statistical conjecture: no one i know has played Kurgan yet. Unless, i choose to... (PS: i despise their fluff. ewww!!!!)
but with all those missiles, i'm definitely getting Escorts for my Hazat....
4: So, the Vau are supposed to be powerful? i have proxied my Klingon and tried them out: it seems random and flighty is a closer bid. if you get max hits with the meson Blast, with boost, they do a ton of damage, if the attack dice hit higher than average. this gets worse if you take in account the clarification above. Best thing about the Vau is their high Hull
the Vau have exceptionally light hull-damage, and though the shields when boosted are nice, burnout and Multi-hit is common and those Al-Malik have no complaints against me. I'm always using 'Close Blast Doors' instead, and praying...because we don't have the hull to go up against House Vessels, let alone shield-ignoring Al-Malik and likely Kurgan
...i tried a set of Duels between a Heracles and two of my Strider-clones...i lost 10/10, and i was being elusive as possible in a debris dense area...
I really want to like Vau...however...
a clarification on my part: i love the game, but i need precise clarification on order of action and abilities, like i said.
Thank You all, and Cheers!
First of all, i play both CTA games, but it's Noble Armada of which i have questions. After all, the guys i play with are nigh unto lawyers...
1: how exactly do shields work?: i understand the end phase regeneration, but the way it's written in the book, it seems like each individual weapon system has to face off against all those shields, banning burn out, so that the only weapons that get through your average 3 pt. shields are ones that follow a burn out. not having burn out is an outright liability, making small ships only useful for burnout effects, unless ships could stack like-with-like weapons systems and turret arcs to increase firepower...
----does burn-out stack with multi-hit? that is, does the initial hit have to 'get through' to cause the multi-hit damage? this is not clear, though i think it stacks.
2: is a dog-fighter's success influenced by the weapon their ships are built with, or is a dog-fight considered to use the 'co-ax MG' as opposed to the main gun? example: the Church Support Fighter has Disable, which means it should deal no damage to enemy fighters unless the dogfight roll caused destruction is separate from weapon abilities. because fighter's don't take crit effects...
3: Why are the Kurgan so insanely powerful? most of their weapons don't care about shields, and even though they are inaccurate, the sheer volume will allow plentiful hits. Their hit points also make them difficult for equally point valued House vessels to take them down. though, to be honest, this is statistical conjecture: no one i know has played Kurgan yet. Unless, i choose to... (PS: i despise their fluff. ewww!!!!)

but with all those missiles, i'm definitely getting Escorts for my Hazat....
4: So, the Vau are supposed to be powerful? i have proxied my Klingon and tried them out: it seems random and flighty is a closer bid. if you get max hits with the meson Blast, with boost, they do a ton of damage, if the attack dice hit higher than average. this gets worse if you take in account the clarification above. Best thing about the Vau is their high Hull
the Vau have exceptionally light hull-damage, and though the shields when boosted are nice, burnout and Multi-hit is common and those Al-Malik have no complaints against me. I'm always using 'Close Blast Doors' instead, and praying...because we don't have the hull to go up against House Vessels, let alone shield-ignoring Al-Malik and likely Kurgan
...i tried a set of Duels between a Heracles and two of my Strider-clones...i lost 10/10, and i was being elusive as possible in a debris dense area...
I really want to like Vau...however...
a clarification on my part: i love the game, but i need precise clarification on order of action and abilities, like i said.
Thank You all, and Cheers!