Hey all, let me know what you think of this Effect-mechanic based Burst and Autofire rules.
1. Effect only adds to damage on single shot attacks.
2. Burst Fire gives two options: (1) Wide Burst and (2) Focused Burst.
(1) Wide Burst -- On a wide burst, you spray your weapon in an attempt to score at least one hit. You receive a DM equal to half the weapon's Auto value. On Effect 6+, you hit with a second shot. Damage of either shot is not modified by either Effect or the Auto value.
(2) Focused Burst -- On a focused burst, you receive a +1 DM no matter how many shots you fire. Effect is not added to damage, instead for every 3 points of Effect, you hit with an additional round/attack, up to the Auto number. You may choose to limit a weapon to Auto 4 or 6 if the Auto value is higher (which would be a waste of ammo really).
Basically, imagine a table as follows:
Effect 0-2 = 1 shot hits
Effect 3-5 = 2 shots hit
Effect 6-8 = 3 shots hit
Effect 9-11 = 4 shots hit
3. Autofire acts normally, except that Effect is never added to damage. Instead, each pair of autofire dice are treated as a Burst above. So, an Auto 6 weapon, on a seriously amazing attack roll, could hit with potentially between 3-9 shots.
4. Designer Notes. The reasoning behind this change is that (1) I don't like the magical armor penetrating effect of the standard Burst fire rules. An SMG is no more able to penetrate armor with a 3-round burst than it is by firing one shot. A single aimed shot, however, can be rationalized to be aimed at a weaker armor spot or something. (I suppose in some science fiction, weapons have such amazing rates of fire that multiple impacts actually weaken the armor structure...but that's not the case with anything in existence today.) Another thing is that I would prefer the two types of attacks to be mechanically unified. A "burst" is basically a single pair of autofire dice, while an autofire attack can be considered a number of burst attacks.
1. Effect only adds to damage on single shot attacks.
2. Burst Fire gives two options: (1) Wide Burst and (2) Focused Burst.
(1) Wide Burst -- On a wide burst, you spray your weapon in an attempt to score at least one hit. You receive a DM equal to half the weapon's Auto value. On Effect 6+, you hit with a second shot. Damage of either shot is not modified by either Effect or the Auto value.
(2) Focused Burst -- On a focused burst, you receive a +1 DM no matter how many shots you fire. Effect is not added to damage, instead for every 3 points of Effect, you hit with an additional round/attack, up to the Auto number. You may choose to limit a weapon to Auto 4 or 6 if the Auto value is higher (which would be a waste of ammo really).
Basically, imagine a table as follows:
Effect 0-2 = 1 shot hits
Effect 3-5 = 2 shots hit
Effect 6-8 = 3 shots hit
Effect 9-11 = 4 shots hit
3. Autofire acts normally, except that Effect is never added to damage. Instead, each pair of autofire dice are treated as a Burst above. So, an Auto 6 weapon, on a seriously amazing attack roll, could hit with potentially between 3-9 shots.
4. Designer Notes. The reasoning behind this change is that (1) I don't like the magical armor penetrating effect of the standard Burst fire rules. An SMG is no more able to penetrate armor with a 3-round burst than it is by firing one shot. A single aimed shot, however, can be rationalized to be aimed at a weaker armor spot or something. (I suppose in some science fiction, weapons have such amazing rates of fire that multiple impacts actually weaken the armor structure...but that's not the case with anything in existence today.) Another thing is that I would prefer the two types of attacks to be mechanically unified. A "burst" is basically a single pair of autofire dice, while an autofire attack can be considered a number of burst attacks.