Building Narn 10pt Battle/Campaign Fleet

Martin

Mongoose
Hi All,

I am new to ACtA and I plan on building a 10pt Battle/Campaign fleet from the rule book. I picked Narn because the G' Quan Class Heavy Cruiser was my favourite ship in the B5 series and for no other reason. I would like some opinions on my selection of ships before I put my hand in my pocket (deep pockets and short arms and a limited budget). So here goes:

4 x G' Quan - Class Heavy Cruiser @ 1pt each = 4pts
2 x Rangoth - Class Destroyer @ 1/2 pt each = 1pt
2 x G' Karith - Class Patrol Cruiser @ 1/3rd pt each = 2/3rd pt
1 x Sho' Kar - Class Scout Cruiser @ 1/3rd pt each = 1/3rd pt
2 x Bin Tak - Class Dreadnought @ 2pt each = 4pts

I would be interested in views and suggestions.

Many thanks

Martin :)
 
not enough ships for campaign IMO, drop one of your bin'taks and use those 2 battle points for skirmish ships as tahts where narn excel. in fact using Armageddon breakdowns use the points you have spent on the raid ships and skirmish ships too to give you 4 raid ships and 8 skirmish ships

so would look something like this:

bin'tak - 2pts
4 g'quans - 4 points
rongoth plus 2 skirmish (ka'tans) - 1 pt
rongoth plus 2 skimish (ka'tans) - 1 pt
raid (i would say t'rann) plus 2 skirmish (thentus here) - 1 pt
raid (another t'rann) plus 2 skirmish (sho'kar) - 1 pt

this gives you quite a selection of ships at most levels as well as plenty of g'quans.

whereabouts in sunny england are you? if you add yourself to the player locator or even check that out may find some people near you to play against.
 
Easy katadder, mayhap our new player doesn't have Armageddon yet, they may not even have SFOS unless I misremember which ships are in it (Which is likely)

LBH
 
Martin said:
Hi All,

I am new to ACtA and I plan on building a 10pt Battle/Campaign fleet from the rule book. I picked Narn because the G' Quan Class Heavy Cruiser was my favourite ship in the B5 series and for no other reason. I would like some opinions on my selection of ships before I put my hand in my pocket (deep pockets and short arms and a limited budget). So here goes:

4 x G' Quan - Class Heavy Cruiser @ 1pt each = 4pts
2 x Rangoth - Class Destroyer @ 1/2 pt each = 1pt
2 x G' Karith - Class Patrol Cruiser @ 1/3rd pt each = 2/3rd pt
1 x Sho' Kar - Class Scout Cruiser @ 1/3rd pt each = 1/3rd pt
2 x Bin Tak - Class Dreadnought @ 2pt each = 4pts

I would be interested in views and suggestions.

Many thanks

Martin :)

Hi Martin. I would say that your fleet is too top heavy, as much fun as Bin taks and G'Quans can be, you will struggle to field an effective low prority force. maybe swap put a Bin Tak and a G'Quan or two and stock up on some solid skirmish ships, the Ka'Toc, Ka'Tan and Thentus are all excelent ships. Also, consider a Rothan instad of the rongoth, it has less dice, but more punch with AP and double damage.
Welcome to the Narn regime, have fun.
 
Second on Hiffs proposal. I actually did do 10pt Battle Campaign once against a fellow Narn player (i had to use fanheads, I lost the coin toss :P ). Consider the following.

1x Bin'Tak. It's a Bin'tak, Nuff said

3x G'Quans

1x Var'Nic. I normally wouldn't take one in a one-off game, but some scenarios in a campaign just scream for one.

2x Rongoths. Others will suggest rothans due to the AP, DD weapons on them, but in lower PL battles, the lack of side weapons hurts. These are meant more to break up an enemys squadron, not kill them.

1x Dag'Kar. Take Ionics and widebursts with this and nothing else

5x Ka'Tans/Ka'Tocs. These die quick but their effective in any scen.

1x Sho'Kars. Scout Stealth.


I can fairly guarantee you wont have to replace the Bin'Tak or the Rongoths during the Campaign, Thier simply too tough to kill quickly but be picky about when you take them, their slowness works against them in certain scenarios. Ka'Tan/Ka'Toc you'll go through like hot knife through butter, mainly cause they die fast in the larger PL games under multi-ship CAF's (fanheads I'm looking at you) and cause they see so much use
 
The Bin Tak..

recently I had an 8 battlepoint game versus Vorlon in a campaign
I won't list my entire fleet for this, But essentially, my Bintak with some skirmish support faced off against 2 Vorlon heavy cruisers. my other ships were elsewhere facing other Vorlon ships. (this was pre armageddon so the Vorlon HC's were war level)
it took 4 turns of firing to take the bintak to 3 hull and a minus on crew, for the loss of 1 vorlon heavy cruiser, which is pretty good goign. My BinTak surveved with it's 3 hull, as the vorlons offered turns, IE they asked to retreat unmolested in excahnge for not killing the Bin Tak. needles sto say I accepted and sent the bintak home for free repairs and a re-crew. THAT is how tough a BinTak is, that it could go toe to toe with a pair of Vorlon heavy cruisers for 4 turns!
 
4 x G' Quan - Class Heavy Cruiser @ 1pt each = 4pts
2 x Rangoth - Class Destroyer @ 1/2 pt each = 1pt
2 x G' Karith - Class Patrol Cruiser @ 1/3rd pt each = 2/3rd pt
1 x Sho' Kar - Class Scout Cruiser @ 1/3rd pt each = 1/3rd pt
2 x Bin Tak - Class Dreadnought @ 2pt each = 4pts

Hi
If I understood you correctly you are just using the main rulebook? Personally I'd drop one G'Quan for a Var'Nic (Simply for the speed in certain scenarios) and one Bin'Tak for 4 Ka'Tocs, 1 more Sho'Kar and a Thentus. The Sho'Kars are actually well enough armed to be used for taking out damaged ships or taking potshots at Centauri who get behind you.
As has been noted Ka'Toc's will die in droves, but they can be deadly if used in numbers, and at close range the Mag gun can hurt, especially against lower 4-5 hull ships.
At hull 4 G'Kariths will suffer horribly against long range beams, you might consider swapping one Rongoth for a T'loth, lower hull, but they can take forever to kill and the all round firepower is nice.

HAve fun

Kev
 
Thanks for the replies.

I only have the basic rule book at present so my ships were drawn from that. Some of the ships names suggested I don't recognise. I have to admit that my list is selected from the models I like not for their strengths or weaknesses in any particular game level for example I assume the Ka' Tan is a version of the Ka' Toc in my opinion this is one ugly model it is to flat not very 3D and so therefore I would not use, sounds stupid I know but thats me. I take on board the comments about having two Bin' Taks.

My main reason for asking about my proposed fleet was because I was curious to know how my selection of ships would stand up to scrutiny and would fair in a friendly campaign.


My 5pt Raid Fleet has the following:

1 x G' Quan Class Heavy Cruiser @ 2pts
2 x Rongoth Class Destroyer @ 1pt each = 2pts
2 x G' Karith Class Patrol Cruiser @ 1/2pt each = 1pt

My 5pt Battle Fleet has the following:

3 x G' Quan Class Heavy Cruiser @ 2pts each = 3pts
2 x Rongoth Class Destroyers @ 1/2pt each = 1pt
2 x G' Karith Class Patrol Cruiser @ 1/3rd pt each = 2/3rds pt
1 x Sho' Kar Class Long Range Scout Cruiser @ 1/3rd pt = 1/3rd pt

I know I am a sad case. I don't expect to win many, if any battles with these fleets

Martin
 
well, if you are playing to have fun, take whatever ships please you the most. :-) If you want to win, consider the Ka'Toc! :wink:
 
As an avid Narn player I would take the following:

1 x Bin'Tak = 2 pts : big monster war ship can take on anything

2 x G'Quan = 2 pts : good solid ship - bruiser
1 x Var'Nic = 1 pts : versatile flanking attack ship

2 x Rongoth's ( as Rothan's) = 1 pt - tough heavy puncher
1 x T'Loth + 2 Ka'Tan = 1 pt - T'Loth - good soaker and Ka'Tan's excellent

3 points of skirmish

2 x Thentus : good higher priority battle skirmish ship due to twin links
2 x G'karith : decent low priority ship - always consider using as G'Sten
1 x Ka'Tan : good attack ship with decent firepower
2 x Sho'Kar : reasonable scout
2 x Ka'Toc : good attack ship with decent beams + a non boresight beam

Also consider replacing frazi flights with goriths also to give more versatility and dogfighting ability with only slight drop in firepower.

This would give you a good selection of warships - also worth consdiering to buy for the fleet as campaign continues is the G'Vrahn fast cruiser. Also Sho'Kov cutters with their torpedoes also prove useful as initative sinks so you can lock on with your beams.
 
Thanks guy's much appreciated. I am in the North West of England about 20 miles south of Manchester.

Cheers

Martin
 
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