Mad_Irishman
Mongoose
Hello, I was thinking of converting the MRQ armor rules to a armor die roll like in Stormbringer. I'm not sure about the armor points and I like the idea of rolling let say 1d6 for leather armor protection. It seems that if you have the right armor, no weapons will penetrate. Also I was thinking of getting rid of reaction and action points and going to the cumulative modifier such as -20% for each additional parry in a round. Do you folks think this will be a game breaker or enhancer? I like most of the MRQ rules, but would like those tweaks. Thanks for your replies.
-Ian
-Ian