THat sounds good for descriptive purposes, but it would make running an encounter with a large band of Broo "sickening" in more ways than one. Working out who touched/smelt/were spat on/breathed on/bled on etc. after a climatic fight might be more challenging that running the encounter.
There is that, yeah. I once knew a guy who insisted on making every action in a Werewolf: the Apocalypse fight into a different attack. So for Bad Guy #1's attacks he'd headbutt, then stab, then bite, then kick, then punch. Bad Guy #2 would bite, headbutt, kick and stab. And so on through the 8 or more enemies. Each attack required a different number of dice, did different damage, and needed to be dealt with differently. This, he insisted, was in the name of 'spicing up a fight.'
I was thinking back to my early gaming days, where I would write up individual stats for each opponent. Sure, it was more realsistic, but it was a major pain in the butt, and the only difference the players noticed was that it took me longer to run the monsters. Eventally, I went to the squad & leader model of RQ2, with possibly a note of too to differentiate the opponents ("this one is the same as the others but 12 DEX instead of 11 and a 60% dodge). In one week I went form the dead slow, slowest GM in the area to the lightnight fast/fastest GM. :shock:
...and there was great rejoicing around the gaming table.
Well, Broos used to be contangious, until the great retconn that was RQ3. Wih the creation of disease spirits we are sort of let wondering if they are the sole (soul) cause of disase or if there are other causes.
A mystical interpretation of disease as a evil spirit is fine, although it probably shouldn't be in the Core RQ book, but in the Glorantha book.