So how is a Shadow Scout supposed to ram a White Star?Greg Smith said:We have had a playtest update today, and the crippled restriction is back.

So how is a Shadow Scout supposed to ram a White Star?Greg Smith said:We have had a playtest update today, and the crippled restriction is back.
Triggy said:hif - sorry if I sounded a little strong there, I know you personally as a good guy but some of the stick we get as playtesters is a little persistant. Particularly on issues where we've actually seen the public contributions, weighed everything up carefully and made a decision we think reflects both popular demand and our overall design ethic for a fleet.
The White Star Forward arc is based on two main reasons:
1) The White Star in the game plays very differently without it and doesn't quite reflect the style of attack seen in the show.
2) The arc partially represents the extreme manoeuvrability of the ship too and that it can get a bead on most targets regardless of which way the White Star is pointing.
As to Shadows/Vorlons how about just giving it a percentage of damage remaining (e.g. 5% or 10%?) before they can attempt to ram.
Greg Smith said:Skindancing with the intent to crash is usually because the WS has lost it's wepons.
maybe when they are down to the pin number? or is that what you meant?mollari_uk said:As to Shadows/Vorlons how about just giving it a percentage of damage remaining (e.g. 5% or 10%?) before they can attempt to ram.
For Shadows it would be simple enough to use the Pin number but that might be a bit high?
Da Boss said:maybe when they are down to the pin number? or is that what you meant?
Da Boss said:maybe when they are down to the pin number? or is that what you meant?
Greg Smith said:Skindancing with the intent to crash is usually because the WS has lost it's wepons.
Silvereye said:Da Boss said:maybe when they are down to the pin number? or is that what you meant?
The Shadow Pinning number is probably a bit on the high side for the desperation needed to sacrifice itself. If it has this much damage left, it is likely to just initiate a jump point or Run Like Hell. Perhaps half the pinning score and you may then start thinking it could be 'Critically Wounded or dying' and more likely to be in a position to consider sacrificing itself for the team, instead of just legging it to regenerate.
You could perhaps use the pin score and add in that the Self Repair trait needs to have been disabled for it to get desperate enough.
Remember the Ancients have been living for millennia, and probably desperately want to keep on living. It should be something a lot more special than a final trick to kill an enemy for one of these vessels to want to sacrifice itself.