I ve spent the last couple days combing through the archives (what a great resource you guys are) so I think I m finally ready for my first post.
About four years ago I started a 2nd Ed D&D campaign set in Hyboria using mostly just my familiarity with the books and the RSI Play-by-mail maps. None of my players knew anything about Conan outside of the movies. Over 3+ years of campaigning the players really grew to love the setting.
It was not long before every player knew every country and culture by heart. Eventually the players reached near god-like status (18/19th level) and we retired the campaign. By that time they had: traveled nearly the entire map, beat back pict uprisings, decimated cults of Set, commandeered a slaver ship off the Black Coast, led caravans across innumerable deserts, broken Vendhyan mammoth charges (this was before Legolas made such things trendy), and even (in a delicious plot twist) unwittingly fought against Conan s ascension to the throne.
Anyway, once the new book came out, they all started clamboring to start a new campaign (scrapping the more traditional D&D one that we had been playing for months). So we are doing just that. I just thought that was an excellent endorsement for the Hyborean setting--that players used to the conventional D&D worlds could be so enamored by REH s work.
Has anyone out there had problems breaking players of their traditional roleplaying expectations? ie no elves, dragons, magic weapons laying in abandoned dungeons etc? I think there s some culture shock no matter what but like I said, my group took to it very quickly.
About four years ago I started a 2nd Ed D&D campaign set in Hyboria using mostly just my familiarity with the books and the RSI Play-by-mail maps. None of my players knew anything about Conan outside of the movies. Over 3+ years of campaigning the players really grew to love the setting.
It was not long before every player knew every country and culture by heart. Eventually the players reached near god-like status (18/19th level) and we retired the campaign. By that time they had: traveled nearly the entire map, beat back pict uprisings, decimated cults of Set, commandeered a slaver ship off the Black Coast, led caravans across innumerable deserts, broken Vendhyan mammoth charges (this was before Legolas made such things trendy), and even (in a delicious plot twist) unwittingly fought against Conan s ascension to the throne.
Anyway, once the new book came out, they all started clamboring to start a new campaign (scrapping the more traditional D&D one that we had been playing for months). So we are doing just that. I just thought that was an excellent endorsement for the Hyborean setting--that players used to the conventional D&D worlds could be so enamored by REH s work.
Has anyone out there had problems breaking players of their traditional roleplaying expectations? ie no elves, dragons, magic weapons laying in abandoned dungeons etc? I think there s some culture shock no matter what but like I said, my group took to it very quickly.