Bore sight?

chainmailler said:
How does this work, is it an advantage, or disadvantage?

Mostly it is a disadvantage, but most ships with BS(boresight ;)) have weapons that are a little more powerful than comparable front-arc weapons on other ships.

The trick with BS is that you need to actually sight up on a target. This is best done by moving a BS ship AFTER the target ship and declaring BS on the target if it is within a turn arc.
For example, my Omega wants to line up on a Primus. Unless the Primus is immobile, I will have to win initiative so that the Primus moves somewhere, then I can line up on it with my Omega's heavy laser thingy.

This leads to some rather amusing effects like being able to target fighter wings easier than armageddon-class ships.

There has been some rather spirited discussions on the boards as to whether BS is too restricting, but I do not think so, but again, I don't play Drazi...
 
The above pretty well covered it.

It's a disadvantage, but in big games you won't notice it much unless you play an all boresighted fleet (or like the Drazi, an almost all bore sighted fleet).

Where it becomes a problem is that it doesn't scale well (one on one initiative becomes king) and is open to certain types of manipulation in competitive games. (Hide a group of havens in a corner to 'sink' out an EA fleet that bought higher pl ships.)

The main complaint against it is that it often breaks suspension of disbelief, and can create un-fun games. Much like stealth, not broken statistically, but very often making a game pointless to play for one player or the other due to a half dozen rolls determining the game.

As to how it works... to target a ship you must line up the center of the firing ship with the stem of the target ship. If the target ship moves even a tiny nudge in any direction other than directly at you they move out of arc, so usually stuck targeting already moved ships.

Ripple
 
You can get a bit more use out of boresights. The following tricks tend to be of limited use, but the can be useful to keep in mind...

- If a ship is moving, but you know exactly where it's going to be, you can boresight that location. This is mainly of use against drifting ships.
- If a ship is lumbering and you can get your ship onto its line of movement (either in front of or behind), you can boresight it. The ship can only move along a line that is on your boresight, and once it makes a turn it can't make any further movement.
- Boresighting a ship can persuade an opponent to not use the special action they had planned. Examples would be boresighting a ship's premove location to stop it using All Stop and Pivot, or boresighting its line of movement in order to stop it using a SA that prevents turning.
 
The problem with sighting where a ship is going to move is you have to know precisely where the ship is going to be. If they move 1/8" short or farther, you're out of boresight.

Drazi is horrid with boresight fleets... and every single beam weapon in the EA is boresight... and the rest of its weapons (aside from the missiles) blow.

Dark Angel
 
EDFDarkAngel1 said:
The problem with sighting where a ship is going to move is you have to know precisely where the ship is going to be. If they move 1/8" short or farther, you're out of boresight.
Yes, but a ship that is adrift will have a fixed point where it will end up. I think it would be fair play to announce a boresight at the end of a compulsory adrift move.
 
Then you've got the guys who argue against "accidental boresights" wherein the targeted ship moved INTO boresight arc from the targeting ship.

Far as I'm concerned, I'm dealing with a loaded weapon just WAITING for a target. Move into my field of fire and I don't care What type of ship you are. I finally get to fire...
 
As an EA player, I can tell you that my boresights move last and fire into whatever they can see that has already moved. I can count the number of times, on one hand, that I have fired on a ship that was even remotely close to my ship's PL. It's still nice doing 50+ points to a Maximus Frigate...

Dark Angel
 
darklord4 said:
Yes, but a ship that is adrift will have a fixed point where it will end up. I think it would be fair play to announce a boresight at the end of a compulsory adrift move.

A ship that is adrift moves in the end phase, meaning that you can *always* boresight it since it will have moved before any of your mobile ships do.

Regards,

Dave
 
neko said:
.
- Boresighting a ship can persuade an opponent to not use the special action they had planned. Examples would be boresighting a ship's premove location to stop it using All Stop and Pivot, or boresighting its line of movement in order to stop it using a SA that prevents turning.

This can be a great use of a boresight ship that otherwise can't get a shot in. Sort of a "I dare you to sit there and try that" move.
 
How often do ships just sit there to be shot at? I fight Psi Corps, Centuari, ISA, Drakh, and another EA player. They NEVER just sit there to be shot at. Never ever ever ever ever.

Dark Angel
 
I have seen ships before trying their hand at being a stationary laser turret. Boresighting my Hunter's line of movement can also be effective in the first turn, considering that I sometime use All Ahead Full to get in range.
 
Lord David the Denied said:
chainmailler said:
How does this work, is it an advantage, or disadvantage?

Boresight is stupid and annoying and should be removed from the game.

sys the Forward arc Centauri player :-)

it's just a actical element, never had a huge issuewith it, apart from on the poor old g'Quan.
 
Burger said:
hiffano said:
it's just a actical element, never had a huge issuewith it, apart from on the poor old g'Quan.
But you can get a refit, to fix it ;)

Hello, I'm G'kok, a weapons engineer for the narn regime. I have all the skills required to add moveable focusing lenses on our Beams to give them a 90 degree arc of fire. However, I choose to restrict our commanders by fitting inferior weapons to their vessels, and only giving them a forward fire beam if they happen to kill enough ships for them to warrant it. . .
 
Like I said, stupid and annoying. The only ships that should have it based on on-screen evidence don't and ships that absolutely shouldn't have it based on on-screen evidence do.
 
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