Boarding and Capturing possible

Jhary

Mongoose
We had a funny outcomming by oure last game. my oponent Lost all his crew but the ships where still intackt. So is there an rule for boarding and Capturing?
 
It is a interesting idea for sure. To make it work you would have to put enough crew to make the ship at least have a skeleton crew but you should not be able to do it if by doing it you reduce your ships crew to skeleton status.
 
But you would be unable to do anything with your new ship, as your boarding crew is unfamiliar with the enemy ship!

But as far as i know, the only boarded and captured warships are a couple of German U-Boats, like U110 and U505.

Regards
Wolflord
 
wolflord said:
But you would be unable to do anything with your new ship, as your boarding crew is unfamiliar with the enemy ship!

But as far as i know, the only boarded and captured warships are a couple of German U-Boats, like U110 and U505.

Regards
Wolflord

Some things are standart. Like steering but for an campaing game it woud be more interesting to "see" how other Navy built. Like the secret Loading Feed of the Germans for the Guns. (they where the only once who didn´t have to swivel to neutral for reloading for exampel)
then there where quit a bunch of foreign Ships used by all sides.
 
We had a funny outcomming by oure last game. my oponent Lost all his crew but the ships where still intackt. So is there an rule for boarding and Capturing?
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I don't see how this could possibly happen, unless you were doing something very odd.
Crew are only killed by fires in the standard rules, and almost never get depleted much.
 
Strange that im not the only one who ask about Decrewed Ships.
Maybe you shoud reread the rules because Crew are also killed be Criticals and normal damage.
 
Jhary said:
Some things are standart. Like steering but for an campaing game it woud be more interesting to "see" how other Navy built. Like the secret Loading Feed of the Germans for the Guns. (they where the only once who didn´t have to swivel to neutral for reloading for exampel)
then there where quit a bunch of foreign Ships used by all sides.
There are similarities, yes, but also enough differnces, so it will take time until you can use a captured ship. That would be outside the scope of a single game.

Oh, and when you have just boarded an enemy ship, you will be always worried about the possibility, that the crew left some explosives behind to scuttle the price.

But in a campaign, it would be a possibility to add a new ship in your list. :D

Regards
Wolflord
 
Yeah thats what i mean or in an sigle battle more victory points because you come home with more ships then you left the harbour.
 
Jhary said:
Maybe you shoud reread the rules because Crew are also killed be Criticals and normal damage.
Yes they can be killed by criticals, but where's the rules about crew being killed by normal damage?
 
Where is the rule that not and when not makes the sentece in OOB about weak and Critical no sense "but onlys one extra point of crew and/or damage may lost" page 3 OOB under Weak.

Extra Crew lost make it clear that you lose crew from normal damage
 
Jhary said:
Where is the rule that not and when not makes the sentece in OOB about weak and Critical no sense "but onlys one extra point of crew and/or damage may lost" page 3 OOB under Weak.

Extra Crew lost make it clear that you lose crew from normal damage

I think thats a big assumption to make.
From all the previous topics I've read, a lot of people have done away with recording crew casualties, since they occur so infrequently.
I know crew are killed by hits in B5:ACTA, but there is no specific reference to crew being killed by damage in VaS.

To say that they are killed by normal damage because ' the rules don't say they aren't' is a bit of a leap of logic.

House rules are fine though, and I think there should be more catering for crew losses from normal enemy fire.

So, :

Anyone have an official answer on this then?
 
I'm one of the people who ignores crew. It seems to work just fine without worrying about them.
 
Jhary said:
Where is the rule that not and when not makes the sentece in OOB about weak and Critical no sense "but onlys one extra point of crew and/or damage may lost" page 3 OOB under Weak.

Extra Crew lost make it clear that you lose crew from normal damage

No, that's incorrect. The sentence you are referring to limits the damage and crew loss as a result of a critical hit from a weak gun to one extra damange and/or crew instead of the amount listed on the critical table. There is no crew loss from normal damage.

Dannie
 
Leadman said:
Jhary said:
Where is the rule that not and when not makes the sentece in OOB about weak and Critical no sense "but onlys one extra point of crew and/or damage may lost" page 3 OOB under Weak.

Extra Crew lost make it clear that you lose crew from normal damage

No, that's incorrect. The sentence you are referring to limits the damage and crew loss as a result of a critical hit from a weak gun to one extra damange and/or crew instead of the amount listed on the critical table. There is no crew loss from normal damage.

Dannie

DM said:
I'm one of the people who ignores crew. It seems to work just fine without worrying about them.

You play no campaign games.
 
Jhary wrote:
Maybe you shoud reread the rules because Crew are also killed be Criticals and normal damage.
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Oh no, they are not.
That explains why you've been seeing decrewed ships, anyway.
Crew are not affected by normal damage, only fires and some criticals.
 
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