wbnc said:
something to consider. Since a ship can only generate it's thrust number in any direction, of rotation or travel. if a ship has a higher thrust and any sort of decent sensor flight control system it can detect and match any movement by a ship with a lower thrust number.
fly by wire, computer assisted systems can execute hundreds of corrections per second, and respond in nano seconds to new input...and all starships are fly by wire, computer assisted systems.
A ship can only execute maneuvers as radical as the crew of the ship are willing to risk. deliberately forcing a collision to forestall boarding would require a truly brave or desperate crew.
Not really. If you think about it, the ship that is trying to match the maneuvers to dock with a ship that does NOT want to be boarded has a monumental job ahead of it. Because we are talking Newtonian movement for all Traveller ships, it's not simple. For example, the ship at the center expends 10 'thrust' to rotate along it's axis. The ship trying to mate airlocks has to expend 12 'thrust' to match the maneuver. Why? Because it is farther out from the ship, it requires more energy to match the maneuver. If the defender then stops their rotation (10 thrust) and goes back the other direction (10 more thrust), it will have expended 20 thrust for the turn. The attacking ship has to expend 24 thrust to just maintain relative position. The further the attacking ship is, the more energy that is required, and the more time required. Remember that if you spend 10 minutes boosting in one direction, you must spend 10 minutes to just come to a relative stop (assuming same thrust - more thrust = less time).
Even with super-sensors, simply physics means the attacking ship will always be at a disadvantage. Which is why the argument is being put forth that a ship has to have no maneuverability before it can be boarded. There are some obvious exceptions, and I would say these rules apply to smaller ships. Clearly a 250,000 Dton battleship ain't gonna roll or maneuver like a 200 ton free trader.
As far as what the crew is willing to risk, well, we don't know what the damage would be for two ships colliding. I've never seen anything written up on that. Plus these ships have anti-gravity on the inside. They may not even notice it unless the force exceeds what the field is capable of. Since we are now talking about ships being able to accelerate in the double-digits, one must assume the inertial gravity systems are capable of handling this. Or else we should see systems designed to absorb G's.
wbnc said:
if hit with a forced linkage system( grapnels etc..) the smaller ship is at more risk from a collision than the larger one..doubly so if the other ship has better armor to absorb the impact.
A starship can only generate 6 gee acceleration at best.(under old rules) this is well within the tolerances of humans, and a decent magnetic anchor and cable line can easily hold six times the weight of the person attached to it.
a cable attached to a target vessels hull can be fed out, or retracted rapidly to prevent being snapped by a ship executing a fast roll. and a single displacement ton of cable could be several miles long.
there is no need for the cable to be fixed to the person using the cable at one end, and the target ship at the other it could be attached between the two ships.if one end of the cable is attached to each ship the control system of the boarding ship can match acceleration and feed out cable, or retract it to keep constant tension on the cable. matching acceleration and direction of movement with the target ship, or executing counter maneuvers to remain in proper position. as long as the aggressor ship has higher thrust than the target ship.
I dunno know about you, but I sure as hell couldn't do much under a 6G load. A person leaving a starship also leaves the protection of their antigravity field. Sure, if the two ships are coasting, they could be doing 100G's, but the effect is nullified. However we are talking about two ships
under thrust. So that means the person in the spacesuit is under the influence of the thrust factor. Say they are "only" poking along at 3G. That's a 300 percent gravity increase. Without powered armor most people are incapable of doing anything along the lines of a boarding action.
An interesting question - does a ships antigravity field extend beyond the hull? If not, then any boarders are subject to the G stress of the ships maneuvering. Plus the whole idea of it rotating. A fast spin on the ship has no effect on the inside crew, but borders would be subject to the rotation effect.
wbnc said:
Boarding troops could attach themselves to the cable between ships by a D-ring, or sliding connector to the cable allowing them to slide along it's length and be pulled along by the cable between the two ships, which would be forming . forming a zip line that someone with thrust packs could move across without needing to be able to personally match the target ships acceleration.
But that only works if the target ship isn't actively trying to shake off the boarders. I would assume any victim ship is going to actively try to stop this. A simple spining maneuver would wreak hazard on the cable, as would a directional change. Heck, all the boarding ship has to do is turn its tail towards the boarders and (potentially) fry them with its engines. Though we have no info if that is hazardous or not. But the reaction engines should be to an extent.
The more I think about this, the more reasons why I see why a boarding action is almost doomed to failure if a target can still maneuver. There are only very specific scenarios where it would actually work. Or at least should work.