You can see our first unveiling of Blue Shift, plus some hints about the Reality Tech Storm universe, on Planet Mongoose;
http://blog.mongoosepublishing.co.uk/?cat=15
http://blog.mongoosepublishing.co.uk/?cat=15
All of these will be released in ‘Weapons Packs,’ several of which come in the core box set, which also includes the rulebook and four fighters for just $39.99.
Probably. There's a lot in it that is similar to ACTA.
Oh, I hope not. 3D rarely adds to the feel of the game compared to the annoyance of tracking it. Aeronautica gets it about right but has the advantage of the special bases. Just allow targets to disengage through the 'top' and 'bottom' of the map and arrive as reserves from same and it more or less works.3D or just 2D positioning?
nekomata fuyu said:With it being space combat, are you planning to have a system that can cope with B5 style dogfight manouvers? Or will it still be more like classical atmospheric dogfighting?
Style being what? "Missile weapons" or something?1. Weapons Packs will be set styles, not random.
Sounds quite a bit like the Star Wolves RTS - which is a good thing as I loved that game.2. No clans/factions in the basic game as such - you will play a mercenary or pirate squadron and have relatively free access to equipment (for a price). However, in the background of the game, you will see factions lurking that may come to light if players are interested.
Depends how likely one is to want to chop-and-change armaments, which is a function of the game rules. It'd probably be good to be able to do so.3. Weapons come in one of five hardpoint types, and simply plug in - your choice to glue them or use something more temporary.
2D only is good. As noted, it makes it a damn sight easier to play.4. No real limit to the size of squadrons, but there will be limits to what you can field at any one time.
5. Rules for questions; Landing: No. Hazards: Yes. Solo Move only. It is set in space, so 2D only needed. Yup, pilots can become aces and start doing special stuff
6. The game could conceivably be used in other fighter arenas. I would look to WWII at first, but you never know...
Nice touch. I think. As ever, the devil is in the details, but it sounds interesting.7. Initiative - this is the big one Ostensibly, it looks similar to CTA but what changes everything is your ability to force an enemy to move in place of one of your models, if conditions are met. For example, tailing someone and being on their 'six' allows you to force them to move first. The presence of recon pods on fighters and other special things also allows it. How you handle initiative will be _very_ important in this game and just because you outnumber the enemy does not mean you will automatically force him to play his hand before you. Tactics are rewarded, not numbers - in an extreme case, you might find you outnumber the enemy 3 to 1, and yet be forced to move _all_ of your fighters before he touches any one of his... Turn structure has changed as well, but we'll get on to that at a later date...
For that matter, there's no reason it needs to be a different universe. One thing I remember from the first Babylon 5 fleet game I ever played (from the Earthforce Sourcebook) was the way it had two sets of movement rules - one for races with gravity tech (accelerate/decelerate and turn) and one for reaction drive (vector move not nailed to your current heading). Neither was inherently 'better' - the centauri used reaction drives with a flobbertijillion points of thrust whilst the (fan-made) brakiri had grav drives that didn't change speed especially fast but could change course without having to stop first. It made for very different tactics between different fleets...In this game, we are leaning more towards the latter, though there is no reason a later version/different universe could not handle B5 (and, actually, with the scale we have chosen for the models, that would be really funky ).
However, we are heading in this current direction because a) I am more of a Star Wars man (!) and b) if altitude rules come anywhere near this system, we _will_ do WWII...
locarno24 said:Style being what? "Missile weapons" or something?1. Weapons Packs will be set styles, not random.