I've just finished "blood of Orlanth" and I must say: This is GOOD!
I'm not a speciallist of RuneQuest (having just played as player some adventures 20 years ago...) but this is not a problem here.
I'll give an overall 8.5/10!
Illustrations, including maps (x1) : 7.5
Story and background (x2) : 9.5
- BEWARE SPOILERS! -
I have especially appreciated the progressiveness (is it an english word?) of the campaign. You begin in a small village with petty goals and you finish in the HeroPlane impacting the fate of the world! In the middle? The PC have to manage a rebellion (with a very good, easy and logical Victory point system).
And you know what? Everything fits perfectly together!
I's a long time since I've read such a good adventure.
The possiblity to play three different side is very well managed even though I confess a strong preference for the Orlanthi side. But that's just my opinion.
Speaking about the artwork let's say that the cover is good, but not transcendental, but the interior maps are very sympathetic! The only problems is that:
* they are a bit dark
* sometimes the computer work (copy/paste and so on) is a bit too visible...
* some of the maps are not very usable (too small and giving no added value to the descriptions (mainly the Orlanth Stations in the last chapter).
The illustrations themselves range from quite good (mainly) to excellent (sometimes).
Thank you Mongoose and Gareth Hanrahan!
I'm not a speciallist of RuneQuest (having just played as player some adventures 20 years ago...) but this is not a problem here.
I'll give an overall 8.5/10!
Illustrations, including maps (x1) : 7.5
Story and background (x2) : 9.5
- BEWARE SPOILERS! -
I have especially appreciated the progressiveness (is it an english word?) of the campaign. You begin in a small village with petty goals and you finish in the HeroPlane impacting the fate of the world! In the middle? The PC have to manage a rebellion (with a very good, easy and logical Victory point system).
And you know what? Everything fits perfectly together!
I's a long time since I've read such a good adventure.
The possiblity to play three different side is very well managed even though I confess a strong preference for the Orlanthi side. But that's just my opinion.
Speaking about the artwork let's say that the cover is good, but not transcendental, but the interior maps are very sympathetic! The only problems is that:
* they are a bit dark
* sometimes the computer work (copy/paste and so on) is a bit too visible...
* some of the maps are not very usable (too small and giving no added value to the descriptions (mainly the Orlanth Stations in the last chapter).
The illustrations themselves range from quite good (mainly) to excellent (sometimes).
Thank you Mongoose and Gareth Hanrahan!