Wildday Illusion Week
The PCs travel back to Sky End Stead, meet with Orlgard and arrange for Hickory's payment. Vinya performs some much need healing and they have a council with Orlgard before leaving at lunchtime and travelling down the Solthi river to Urling's Ford where they arrived very late.
At Urling's Ford they meet with Keldo, the last remaining PCs and have an audience with the leader of Urling's Ford - Hralf Horolfsson, one of Orlgard's most loyal thanes.
The audience with thane starts ok until Larad decides to take his truth rune very seriously and informs Orlgard that the party are searching for a sorcerer who has stolen a valuable relic from Orlgard. Hralf is intrigued by this but the PCs fail their insight rolls and don't notice Hralf being tempted to tell them something.
Aslander almost causes Hralf to choke when he asks casually at the end of the audience whether any EWF patrols have been around. Hralf baldly lies that there haven't been any. His pretty sure the PCs are naive and is really concerned about the events of two days ago.
After the audience the PCs catch up with Keldo and fill him in on what's happened, especially the reappearance of Grandmother Hickory.
Godday Illusion Week
As it's Godday, Larad has to keep silent. Fortunately his player couldn't make it so was played by a drop-in player.
During the night hours, Hrulf - Hralfsson - returns. Aslander notices him.
The players make arrangement to leave until Aslander mentions the lack of EWF patrols. This gives Keldo a shock as he knows there was a patrol there which went out with Hrulf Hralfsson to track down some broos that had been raiding. Only Hrulf - an initiate of Urox the Chaos smasher - returned having killed the broos and burnt the bodies. The locals suspected that the EWF might have been paying the broos to raid them so they could claim to solve the village's troubles however they didn't reckon with Hrulf.
Keldo and Hrulf, though sharing worship of Urox, have never seen eye to eye. Hrulf has accused Keldo of abandoning his responsibilities while Keldo thinks Hrulf is a basically a violent idiot with no strong spiritual urge to urox. Keldo does not believe Hrulf's story about how the EWF patrol left when the broos attacked and forced Hrulf to see them off by himself. He spots Hrulf heading for the woods where it is common knowledge that he has created his own shrine to Urox. He wants to take the chance to learn more about this and agrees to catch up with the party about 5 miles down stream.
Shortly after this, however, a broo raid changes things. The party are fairly close and make haste to the farmhouse (stopping only to tie the mule to a tree) where they see broos disappearing into the tree line with a child in tow. Griffith took time to heal the cottar who had been seriosuly wounded while Mandrik (a guest character) asked the hysterically screaming mother some very complicated questions.
From the other direction, Hrulf and Keldo both hear the commotion and make speed in that direction, Hrulf regarding Keldo very suspiciously. A merry chase through the woods ensued. Cormalin, a hunter, noticed that the broos seemed to be heading up and then back towards the village. Keldo checks out Hrulf and realises that the broos are heading in the direction that Hrulf had been.
The PCs are starting to get very twitchy but realise if they can get Hrulf to lead the way, maybe they can ambush the broos. A very reluctant Hrulf is influenced into agreement. The process took too long however so the party arrive at the clearing on the other side at almost the same time as the broos do.
At Hrulf's shrine. The leader of the Broos - a cyclopean monstrosity - claimed that Hrulf had betrayed his god and broken guest rights by killing the EWF instead of the broos. Sure enough all 6 of the patrol's heads had been hung on Hrulf's trophy tree and seemed to be still alive. Griffith tried to manoeuvre into position to get a shot with his crossbow at the leader - who had introduced himself as Jaghash - but the broos were canny and he had more chance of hitting the child than the broo.
Meanwhile the broos start trying to cast magic and mostly failing. (I don't require integrated runes for magic). Jaghash has some sort of melodious voice and a large, horse-like tongue that darts out and licks his eye as he talks. He dramatically tells Hrulf that he can redeem himself if he kills the other humans otherwise the souls of the dead EWF will haunt him.
Then it all kicks off. Griffith takes a shot and misses. Jaghash starts to indicate that he will kill the child. Hrulf roars. Larad being a humakti decides to invoke his death rune. He locks eyes-to-eye with Jaghash and offers him death. Suddenly intimidated and distracted, Jaghash drops the child. The child scampers and the party charges. This was Larad spending a Hero Point to change the storyline. Realising that I was prepared to have the child killed he came up with a justification for the child escaping.
This turns into a nasty fight. At one point Keldo found himself facing two broos at once and suffering from some sort of chaotic goop spat at him by Jaghash. Aslander was taking out of commission early on when a broo managed to grapple him and spent most of the fight rolling on the floor trying to hold off a very excited broo. Larad managed to isolate one broo but found himself in a stalemate suffering from a Demoralise cast by Jaghash as he wasn't able to land a solid blow while the broo couldn't get past his shield.
The tide finally turned when Keldo took down one broo and Hrulf managed to get to Jaghash. Jaghash took some damage from a crossbow quarrel then Cormalin got to him. Hrulf broke through and charged at Jaghash as well. Jaghash, badly wounded turned and fled as was killed off camera by Hrulf. The rest of the PCs now outnumbered the broos and managed to double-up and kill them.
Bloodied and battered, they returned to the lord and told him of Hrulf's sins. They persuaded him that the clan should honour its obligation to the guests and offer weregeld (blood money) to the victims' families. This was likely to cost a goodly number of cows over a period of time. Though Aslander didn't agree with this - the only good EWFer is a dead and mutilated one after all - the characters were forceful in their beliefs. In a gesture of magnamanity, Keldo revealed his stash of 500 silvers and donated it to the cause. He was still so shocked by the depravity of Hrulf.
Back at the plot, Hrulf revealed that he had seen a stranger on horseback riding through the village outskirts yesterday morning. Normally he would have challenged him.
Hralf also disclosed a secret. The EWF have been trying a "hearts and minds" strategy recently. The patrol came with 200 silvers in "tribute" for guest rights and a small clay bottle of exotic oils and spices. Hidden inside a secret compartment was a papyrus note reading:
"The storm is coming. Lay in supplies and muster your fyrd for the day of battle will soon be at hand. You shall know the hour when the dragon chokes on a mouth full of fire. Know me as, Arkat."
Hralf admits that he doesn't know what to make of this and he's pretty sure the patrol lieutenant knew nothing of it. On the better safe than sorry front he is starting to get ready for a muster.
The characters spent the rest of the day being healed - using up pretty much every Magic Point of healing in the whole village - and it was too late to head off so they spent the night there, fretting about the lead that the sorcerer has. Larad spent the night in prayer.
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If you have BoO you'll spot a few changes. Jaghash has stats but no description other than a passing comment about having two heads which is not reflected in his stat block. So I remodelled him. I also don't believe that skybolt is a chaos spell in Glorantha so his magic was changed.
The issue with the EWF patrol was more complex. I figured the lord was canny and really didn't believe his son's story. Keen to keep dirty laundry under wraps he hopes they'll just pass through. On the other hand, as I had to have the party meet up with a PC at Urling's Ford because the player wasn't free for the first session and it just so happens he's an Uroxi and would know of the patrol. This gives an obvious hook, which is good, but does beg the question of what he was doing at the time and why he doesn't know of the location of the shrine.
This part of the campaign is a railroad but the players are happy to enjoy at the moment. However there is a risk that they may become too passive. They're also incredibly paranoid about mentioning the sorcerer (aside from Larad's occasional truthiness) meaning that they risk not getting a lot of information.
The fight with the broos hit a real stalemate for a while. I've been gradually hitting the PCs with new tactics - grapple was the theme for this one - to see how they respond. At the moment they're quite reactive; each battle seems so chaotic to them that they're not getting a chance to plan strategies in advance. Main technique has been to charge and hope. At some point I'm hoping their D&D training will kick in and they'll start considering how to make themselves into a coherent fighting force. The next few stops on the railroad are likely to be fairly light on combat however so that's an issue for the future.