Just wanted to float an idea out there, something that we were looking at during the Babylon 5 days.
CTA:SF allows you to play big fleet actions in a reasonable time scale. What about BIG fleet actions though? 20, 30, 50 ships per side? Would there be any interest?
In a nutshell, we would look to do two things;
1. Make squadrons actual single units rather than individual ships that fly and shoot together (so, you shoot at/with a squadron as a whole).
2. Simplify, well, just about everything. No crits (or, at least, not detailed ones), maybe reduced shield/damage scores, maybe no shield/damage scores, just a damage track (fine, superficial, heavy, critical, crippled, boom...). No Special Actions, etc, and so on.
Don't really foresee this being a huge set of rules, possibly just a handful of pages at the most in Battle Groups, perhaps with some new scenarios.
You get to play a 50 ship battle in the same time frame as a 10 or 20 ship game now. A 20 ship game in the same time as a 5 or 6 ship game. Worth our time, or leave it for now?
CTA:SF allows you to play big fleet actions in a reasonable time scale. What about BIG fleet actions though? 20, 30, 50 ships per side? Would there be any interest?
In a nutshell, we would look to do two things;
1. Make squadrons actual single units rather than individual ships that fly and shoot together (so, you shoot at/with a squadron as a whole).
2. Simplify, well, just about everything. No crits (or, at least, not detailed ones), maybe reduced shield/damage scores, maybe no shield/damage scores, just a damage track (fine, superficial, heavy, critical, crippled, boom...). No Special Actions, etc, and so on.
Don't really foresee this being a huge set of rules, possibly just a handful of pages at the most in Battle Groups, perhaps with some new scenarios.
You get to play a 50 ship battle in the same time frame as a 10 or 20 ship game now. A 20 ship game in the same time as a 5 or 6 ship game. Worth our time, or leave it for now?