Hey, all.
I'm looking at how to model an IED using the system.
I just ran a test scenario where where an AFV ran over the IED (10D6). The damage roll resulted in 18 (36 total - 18 armor). This resulted in the weapon system being destroyed and a point of armor loss. Even with a multiplier it seems as if it would take a long time to chip away at an AFV.
Maybe I should just use a damage multiplier? I dunno. Even at that it doesn't seem very "realistic" if I dare to use the term.
What's your take? Add an Armor Piercing stat to weapons? I'm not sure if I want to go that route but I might be convinced to do so.
I'm looking at how to model an IED using the system.
I just ran a test scenario where where an AFV ran over the IED (10D6). The damage roll resulted in 18 (36 total - 18 armor). This resulted in the weapon system being destroyed and a point of armor loss. Even with a multiplier it seems as if it would take a long time to chip away at an AFV.
Maybe I should just use a damage multiplier? I dunno. Even at that it doesn't seem very "realistic" if I dare to use the term.
What's your take? Add an Armor Piercing stat to weapons? I'm not sure if I want to go that route but I might be convinced to do so.