BF: Evo units and ready actions.

cordas

Mongoose
Main Rule book Page 21 said:
A unit may have the ability to perform Ready action for a variety of different tasks. However, each Ready action may only ever be used for one task, no more.


Sentance 1.

A unit may take a ready action for different reasons.

Sentance 2.
Each ready action can only be used to perform 1 task.

Nowhere in the 2nd sentance quoted does it state WHO performs the task, and WHO the 1 task limit is applied to. When you consider the WHO aspect, is it refering to the unit as a whole or to individual models in the unit?

A: If it refers to the unit then the unit can only gain 1 benefit from readying, whether that be the MG gunner readying his MG whislt his mates just stand there like dummies twiddling their thumbs, or the unit takes careful aim to allow them to shoot over greater distances.

B: If it refers to individual models (which makes more common sense, but is not written in the rules) then whilst the MG gunner sets up his MG for more fire power, the other guys in the unit also take careful aim to give them greater range. No model has performed more than 1 task, the MG does not gain the advantage of greater range, and the rifle men can't double their fire power or gain any other readied benefit than the greater range.

Which is the correct interpration?
 
Personally I will be very worried if the official ruling here is "model" centered. Since it would break the "unit" centered feeling the game displays on all other areas.

I'm also inklined to think that readying an LMG is still worth it... even if it "takes away" one action from the rest of the team. If we give the unit even more punch once they fire... maybe we have over powered the LMGs a little... ?

A lot to take into account.

Comparing this to other games where each unit have actions (like SGII) there is a similar logic at work. If you want full punch from your support weapon the WHOLE unit has to spend an action fireing THAT particular weapon. I see similarities here.

I would NOT like a ruling in favor of option B you posted.

/wolf
 
Sgt. Brassones said:
Can't you split off the MG team, making it its own unit?

By letter of the rules, not intentionally.

It _is_ possible for a unit to become separated (say, by casualties), in which case one part of the unit will be out of command, and thus only able to make reactions. It will remain like this until the unit reforms, but there is no _requirement_ to reform - the rest of the unit can toddle off on its own merry way, leaving the others behind.
 
Of course you can also split a full unit of infantry into several Fire Teams as long as each has a command model. While it will not break down all of the way it will mitigate the issue some and release the Fire Team without the LMG to do a different Action. :)
 
I don't mind option A. I usually split my USMC units into their smaller fire teams. Setup a lmg and have the other two guys ready to react while he does setup.

Then the other fireteams can maneuver around. First to cover the lmg team, then onto other targets or cover.

James / Nezeray
 
msprange said:
Sgt. Brassones said:
Can't you split off the MG team, making it its own unit?

By letter of the rules, not intentionally.

It _is_ possible for a unit to become separated (say, by casualties), in which case one part of the unit will be out of command, and thus only able to make reactions. It will remain like this until the unit reforms, but there is no _requirement_ to reform - the rest of the unit can toddle off on its own merry way, leaving the others behind.

Can you deliberatly split men off from the unit, either by having them move out of command distance, or by having the command move off and leave them behind?

Also are the fire teams "fixed", I am fairly sure they will be, but is it possible to put both MGs in a Brit infantry company into the same fire team?
 
I don't have the cards on me, but I believe they are fixed. With each MG, there are two or three riflemen. Same with the anti-tank guns of other forces.

Nezeray
 
cordas said:
Can you deliberatly split men off from the unit, either by having them move out of command distance, or by having the command move off and leave them behind?
Yup. But you instantly "shell shocked" and are left with reactions only.

cordas said:
Also are the fire teams "fixed", I am fairly sure they will be, but is it possible to put both MGs in a Brit infantry company into the same fire team?
yup.
 
Paladin said:
cordas said:
Can you deliberatly split men off from the unit, either by having them move out of command distance, or by having the command move off and leave them behind?
Yup. But you instantly "shell shocked" and are left with reactions only.

I took the out of command as read, but its nice to know you can do this.
 
cordas said:
Can you deliberatly split men off from the unit, either by having them move out of command distance, or by having the command move off and leave them behind?

Also are the fire teams "fixed", I am fairly sure they will be, but is it possible to put both MGs in a Brit infantry company into the same fire team?

On the first point, no, you can't just move out of command range

BF:Evo Rulesheet:

Unit Leaders
Every unit in the game has a unit leader, as listed on its unit card. All models in the unit must end every action within 6” of their unit leader.

On the second, the fireteams are fixed, barring any favoured unit upgrades.

LBH
 
lastbesthope said:
Unit Leaders
Every unit in the game has a unit leader, as listed on its unit card. All models in the unit must end every action within 6” of their unit leader.

On the second, the fireteams are fixed, barring any favoured unit upgrades.

LBH
You forgot the next sentence:
If a model is ever more than 6” away from its unit leader, or if the unit leader is killed, then it will be out of command, losing its next two actions. Models that are out of command may only make reactions (see below).
 
Paladin said:
You forgot the next sentence:
If a model is ever more than 6” away from its unit leader, or if the unit leader is killed, then it will be out of command, losing its next two actions. Models that are out of command may only make reactions (see below).

No I didn't, it wasn't pertinent to cordas' question of splittig single figures off or moving them out of command range, as the rule I quoted prevents models from moving out of command range willingly.

cordas said:
I would imagine models MUST if possible end the action with 6" of the command figure if at all possible.

Indeed I quoted the rule from the basic rulesheet.

LBH
 
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