I dont much like bulletpoints but its the best way for me not to go on a wild rampage of stream of thought... and nobody wants that... :lol:
1) Most Real battles tend to take place between hugely noncompetitive forces where the other side has a distinctive advantage of manpower, tactical assets, intelligence (always in question in war...) or simple brute force in the form of tanks, artillery and airsupport. We havent seen equal forces fighting it out since the WWII and perhaps to a point, Vietnam. Equal skirmishes may take place in Africa and other locations we dont have reliable access to when it comes to military sciences or bbc... Any general worth his stars is Not going to get caught in an even battle where if moral is not going to be an issue, either due to the speed of the battle or simple confusion, both sides are going to suffer intolerable losses by modern standards...
2) The rare times when battles have been of roughly equal ground, the endresults have always been heroic, catastrophic and brutal... Exactly what a nice few hours by the table demand... and those said battles have not really taken part with units miles away from eachother... And within urban warfare etc, its useless to mull over massive ranges, some with broken terrain or forest. Your actual combat ranges will then go from hundreds to tens of meters... then you simply Dont worry about that little unit of footsloggers a mile away... you dont waste the time taking potshots at those guys when you are worried about the guys right behind the corner or in the next building...
Thats what I want to see on the table... and I know that Evo rules are giving me just that... brutal, horribly close fighting... panic and claustrophobia...
If you want realism, you can always play your evo games with one side armed with 200 points and the other with 2000 points... thats realism... thats BBC war for you...