I've taken mercs to a new level and created some generic rules for building custom units as a whole and determinining their point values via a system of addon type features. Certain higher skill & greater quality units will require higher points than standard issue troops to reflect the higher cost of funding and training units.
The spreadsheet has 4 tabs:
Troops - basic requirements for building troops, determining core skill level, etc.
Weapons - contains all weapons currently released and extrapolates info for additional units.
Equipment - armor, targetting gear and advanced equipment
Testing - Recreates canon units using these custom rules for mercs for comparative purposes.
http://www.evocommand.com/files/Evocommand_BFEvo_Mercs.xls
Let me know what you think.
The spreadsheet has 4 tabs:
Troops - basic requirements for building troops, determining core skill level, etc.
Weapons - contains all weapons currently released and extrapolates info for additional units.
Equipment - armor, targetting gear and advanced equipment
Testing - Recreates canon units using these custom rules for mercs for comparative purposes.
http://www.evocommand.com/files/Evocommand_BFEvo_Mercs.xls
Let me know what you think.