CZuschlag
Mongoose
I think the situation is faintly reminiscent of a situation that WWII wargame designers have had to deal with for quite a while.
On the Russian front in 1942, the Germans enlisted the help of a lot of foreign power formations, from Italians to Finns to Romanians to what-so-have-you. They also had strategic control and the initiative in the Summer of 1942.
However, when they get the Italian 1942 reinforcements, they knew that there was no way the Italians were going north to Leningrad. There were historical reasons why that was infeasible. Fine, said Scorched Earth (from the Europa series), we rule that an Axis player must keep them in the Southern weather zone.
Then, however, came the comment, what if someone makes you retreat out of the Southern weather zone?
The game designers started making rules about you have to get back to the south as soon as possible, then started what "as soon as possible" meant, couldn't get folks to agree.....
.... until the designers, possibly in a fit of pique, said the equivalent of, "Oh, just scr#w it. If you actually deploy them out there like that so it can happen, and it does, that's your own fault. The entire division is eliminated. Hah! So don't put them in position where it can happen."
No one complained.
So, I might be at the "Oh, just scr#w it" stage here. If your squadron involving tiny ship is set up such that you have to move it out of coherency for some reason, you just lose the 1/2 Patrol size ship. So don't.
Reasonable?
On the Russian front in 1942, the Germans enlisted the help of a lot of foreign power formations, from Italians to Finns to Romanians to what-so-have-you. They also had strategic control and the initiative in the Summer of 1942.
However, when they get the Italian 1942 reinforcements, they knew that there was no way the Italians were going north to Leningrad. There were historical reasons why that was infeasible. Fine, said Scorched Earth (from the Europa series), we rule that an Axis player must keep them in the Southern weather zone.
Then, however, came the comment, what if someone makes you retreat out of the Southern weather zone?
The game designers started making rules about you have to get back to the south as soon as possible, then started what "as soon as possible" meant, couldn't get folks to agree.....
.... until the designers, possibly in a fit of pique, said the equivalent of, "Oh, just scr#w it. If you actually deploy them out there like that so it can happen, and it does, that's your own fault. The entire division is eliminated. Hah! So don't put them in position where it can happen."
No one complained.
So, I might be at the "Oh, just scr#w it" stage here. If your squadron involving tiny ship is set up such that you have to move it out of coherency for some reason, you just lose the 1/2 Patrol size ship. So don't.
Reasonable?