locarno24 said:
Rust - what if any mods have you put on ships for aquatic-type capability?
As a minimum I usually moved the airlocks and cargo doors above the
waterline and added ballast tanks (or a "double use" part of the cargo
hold), aquatic communicators and sensors (sonarcom, active and pas-
sive sonar), an auxiliary hydrojet drive, and some powerful spotlights
and retractable robot arms for cargo movement in depths where divers
would have problems. Some ships also have "moonpool doors" for di-
vers or trained dolphins (not sentient in my settings) below the water-
line.
If you give your Phins a German accent, make it a Prussian one, and
do not forget the monocle and the "schmiss" (the scar in the face "ear-
ned" by mandatory academic fencing).