Hello all, nice to be here! I have recently got into Traveller and have the latest editions of Traveller, Beltstrike and Spinward marches. I am a complete beginner at pen and paper RPG's and apologise in advance if i offend anyone with my embarrassingly simple questions!.
Firstly, I have the pocket book edition of Traveller and I understand there are some errors apparently that are documented elsewhere so I will not be concentrating on them.
I recently bought Beltstrike and have practically memorised it from cover to cover! an interesting read it is, but I have a few questions about it:
1. On page 57, the section about rolling checks for assessment. It says that if all the relevant skills are not accounted for in the group then 3 engineering rolls at -1 -2 and -3 can be used instead. Does that mean that if I do not have Engineering (Power) then I have to roll a -1 or a -3 on engineering? I have the other skills available but only this one i do not.
2. Same page, it mentions that zero-G rolls are necessary every hour. well, if a task takes three hours (say) does that mean I need to roll three times consecutively or only once for the period?
3. The plans on pages 29-33 how do I relate them into my story? do I simply describe what is in the map and elaborate? how do I know exactly where my character is?
4. How do I relate game time with real time? I mean if a task takes an hour, do I just say "an hours passes" same goes for longer periods how can I keep track of time in game with minutes, hours and days here and there?
5. On a similar track, when it talks about 'watches' they are six hours yes? and to assess a stateroom takes half a watch (p57) that means 3 hours, and there are 175 staterooms to search, that means 525 hours (just over three weeks) just for the rooms, if I am allowed only three weeks on site, how can I have time to search everywhere else too?
6. Does every single area of the maps need to be assessed? how do I know when one zone ends and another begins? Surely it would get boring working through all 175 rooms just rolling and rolling each time with nothing in them. Or can I ignore some areas and only focus on essential ones?.
7. The detail in the book. How do I give that information out? at the moment I am just reading from the page, but it is getting just like reading a book! How do I know how much to give out and in what way? do I need to memorise these sections? Obviously I need to elaborate on the details given for more mundane areas (corridors, rooms etc).
8. Can i use premade characters in this campaign? We already have characters made before I got the book, do we need to make them again to cater for the Belter career path more, or will the available 'NPC staff' suffice if needed?
There are more questions but they are the main ones and I do not want to put anyone off more than I already have! I am desperate to get into the Traveller universe but my lack of RPG'ing experience and general cluelessness are preventing me from doing much more than reading and dreaming!
I would eagerly welcome any help, advice or tips anyone could give me with open arms, as I cant wait to start playing properly. I have been lurking here for a while, hoping someone else would ask these questions but after much searching I couldn't find exactly what I was looking for so here i am!.
Also, out of interest, can anyone tell me what the latest version is known as please? there are so many variations of Traveller that it is very confusing and difficult to explain to someone if they have a slightly different version.
Thank you for your time in reading all this, and once again please accept my apologies for asking so many in this way, but I don't know where else to go for answers as most Traveller related sites i've found are for a different version, outdated or dead!.
Thanks again!
Firstly, I have the pocket book edition of Traveller and I understand there are some errors apparently that are documented elsewhere so I will not be concentrating on them.
I recently bought Beltstrike and have practically memorised it from cover to cover! an interesting read it is, but I have a few questions about it:
1. On page 57, the section about rolling checks for assessment. It says that if all the relevant skills are not accounted for in the group then 3 engineering rolls at -1 -2 and -3 can be used instead. Does that mean that if I do not have Engineering (Power) then I have to roll a -1 or a -3 on engineering? I have the other skills available but only this one i do not.
2. Same page, it mentions that zero-G rolls are necessary every hour. well, if a task takes three hours (say) does that mean I need to roll three times consecutively or only once for the period?
3. The plans on pages 29-33 how do I relate them into my story? do I simply describe what is in the map and elaborate? how do I know exactly where my character is?
4. How do I relate game time with real time? I mean if a task takes an hour, do I just say "an hours passes" same goes for longer periods how can I keep track of time in game with minutes, hours and days here and there?
5. On a similar track, when it talks about 'watches' they are six hours yes? and to assess a stateroom takes half a watch (p57) that means 3 hours, and there are 175 staterooms to search, that means 525 hours (just over three weeks) just for the rooms, if I am allowed only three weeks on site, how can I have time to search everywhere else too?
6. Does every single area of the maps need to be assessed? how do I know when one zone ends and another begins? Surely it would get boring working through all 175 rooms just rolling and rolling each time with nothing in them. Or can I ignore some areas and only focus on essential ones?.
7. The detail in the book. How do I give that information out? at the moment I am just reading from the page, but it is getting just like reading a book! How do I know how much to give out and in what way? do I need to memorise these sections? Obviously I need to elaborate on the details given for more mundane areas (corridors, rooms etc).
8. Can i use premade characters in this campaign? We already have characters made before I got the book, do we need to make them again to cater for the Belter career path more, or will the available 'NPC staff' suffice if needed?
There are more questions but they are the main ones and I do not want to put anyone off more than I already have! I am desperate to get into the Traveller universe but my lack of RPG'ing experience and general cluelessness are preventing me from doing much more than reading and dreaming!
I would eagerly welcome any help, advice or tips anyone could give me with open arms, as I cant wait to start playing properly. I have been lurking here for a while, hoping someone else would ask these questions but after much searching I couldn't find exactly what I was looking for so here i am!.
Also, out of interest, can anyone tell me what the latest version is known as please? there are so many variations of Traveller that it is very confusing and difficult to explain to someone if they have a slightly different version.
Thank you for your time in reading all this, and once again please accept my apologies for asking so many in this way, but I don't know where else to go for answers as most Traveller related sites i've found are for a different version, outdated or dead!.
Thanks again!