Beams and Dodge

I've always played that loss of SAs and crippling/skeleton crew took effect once firing of the weapon that caused it was resolved. That way if I'm lucky my WS beam will cripple the target and knock it's interceptor's offline to let the Pulsars have a free shot :twisted:

LBH
 
I agree with LBH and Ripple.
Yeah. Probably could use some official clarification. I've always thought that Dodge should be a bit better than it is.
Fire
Dodge
Roll undodged hits and reroll for twin linked weapons
Dodge new hits
Reduce damage for Adaptive Armor
Roll for hit location and crits
Roll for Close Blast Door saves.
Apply crits.
Wait joyfully for the next volley of dice... ;)
 
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