cthol24601
Mongoose
I;ve heard it said now that beams work by hitting on a 4+. If so then why do they still have AP and super AP and does the difficulty to make subsequent hits still go up by a point for each subsequent hit.
emperorpenguin said:no they don't, not yet.
in 2nd ed they will hit on a 4+ so will no longer have AP/SAP, until then play as normal
Banichi said:Hmmm, that makes sense. But it does kind of make all beams equal, from abbai to shadow, in the armour penitrating stakes. I guess the differences will be in the other traits.
tneva82)It also means hull 4's aren't such a death trap anymoreCome to think about it...This could make nova's lasers actually worth using![/quote said:But some ships were never designed to stand up to a warships big guns. For example in WW2 the shells from a battleship would rip a destroyer a new one. But this didn't mean that destroyers were useless, but they relyed more on speed an menourverablity (yes, I know, I forgot to stop spelling that word) than huge amounts of armour to servive. My point is that while a SAP beam would have a harder time on a hull6 ship, you would expect it to maim a hull 4 ship. After all hull4 means that the ship has a lot less armour.
Please don't get me wrong, I'm not slagging the new rule. I'm just not sure why the change.
Banichi said:But some ships were never designed to stand up to a warships big guns
But this didn't mean that destroyers were useless
, but they relyed more on speed an menourverablity
you would expect it to maim a hull 4 ship. After all hull4 means that the ship has a lot less armour.
tneva82 said:Come to think about it...This could make nova's lasers actually worth using!
Banichi said:But some ships were never designed to stand up to a warships big guns. For example in WW2 the shells from a battleship would rip a destroyer a new one. But this didn't mean that destroyers were useless, but they relyed more on speed an menourverablity .
emperorpenguin said:tneva82 said:Come to think about it...This could make nova's lasers actually worth using!
hmm about that tneva......... *whistles*
tneva82 said:emperorpenguin said:tneva82 said:Come to think about it...This could make nova's lasers actually worth using!
hmm about that tneva......... *whistles*
?
emperorpenguin said:Nova and lasers aren't an item anymore......
Ripple said:It was a too fold problem.
One was that hull represented both maneuverability and armor. Some ships got dodge to indicate they were VERY maneuverable, but mostly you had one net 'defensive trait' with a number of offense traits that could effect it. (namely ap, sap, twin link and beam)
The big issue with the new rule is that to reduce the effect on the low end of defense (ie hull 4) they have exposed the high end to the same kind of hits the low end used to get. The 4+ on all re-rolls produces some really extreme hits, and make beams less predictable overall. This increases the 'luck' factor in the game, something I sometimes find less than satisfying.
Ripple