Hi guys,
A buddy and I played our second game last week. Tons of fun and I think he's ready to buy the game. We played the Cruiser Action off Guadalcanal scenario and a few more questions came up.
Beam Bonus:
How do folks determine if they get the beam bonus? I couldn't find any guidance in the rules (both books). We were playing if the line of fine goes through the Pt or Stb arc of the target ship, the attacker gets the beam bonus. Is this what most folks do?
Radar:
As this is a night mission, we got to try out the radar rules. On pg 16, when it says a ship with radar will detect any ship on the table on a 3+ does that mean any and all the ships on the table or just the ship it wants to target limiting it to one ship detection per turn.
Also, fast ships at night seem pretty impossible to sight/hit without some sort of illumination.
Night fighting:
During the game, a ship with radar detected an enemy ship at extreme range. When it fired, the shot was just out of range (since pre-measuring isn't allowed). Since the shot automatically misses, were we correct to assume the fire ship was illuminated by it's main guns?
Torpedoes:
Torpedoes seem too powerful. Have there been any amendments to those rules (from the core rule book) that I've missed or was it just an big lesson to keep away from them?
A buddy and I played our second game last week. Tons of fun and I think he's ready to buy the game. We played the Cruiser Action off Guadalcanal scenario and a few more questions came up.
Beam Bonus:
How do folks determine if they get the beam bonus? I couldn't find any guidance in the rules (both books). We were playing if the line of fine goes through the Pt or Stb arc of the target ship, the attacker gets the beam bonus. Is this what most folks do?
Radar:
As this is a night mission, we got to try out the radar rules. On pg 16, when it says a ship with radar will detect any ship on the table on a 3+ does that mean any and all the ships on the table or just the ship it wants to target limiting it to one ship detection per turn.
Also, fast ships at night seem pretty impossible to sight/hit without some sort of illumination.
Night fighting:
During the game, a ship with radar detected an enemy ship at extreme range. When it fired, the shot was just out of range (since pre-measuring isn't allowed). Since the shot automatically misses, were we correct to assume the fire ship was illuminated by it's main guns?
Torpedoes:
Torpedoes seem too powerful. Have there been any amendments to those rules (from the core rule book) that I've missed or was it just an big lesson to keep away from them?