battlefield evoulution

Then there's the talk of a sort of exo-skeleton that will allow troops (and firefighters) to carry heavy loads. Before long those powered armored troops from SST may not be so fantastic. Setting the game so close in the future is a risk. Some things may get changed before you know it. In the end, I guess it's a hypothetical war in a made up world that closely resembles ours. Game ON!
 
Well, instead of dredging up the thread about sst in rl:

Meet the Hardiman 2, a hydralic based exosuit.
hardiman2.jpg


Berkeley Lower Extremity Exoskeleton
http://bleex.me.berkeley.edu/CV/Berkeley-Exo-HR.jpg

A personal air vehicle being developed for the US Military
airvehicle.jpg
 
Hiromoon said:
A personal air vehicle being developed for the US Military
airvehicle.jpg

Obviously you need to watch the episode of MythBusters when they explored the personal flying machine :)

Cheers

Derek
 
Indeed, I've heard alot about Exo-stuff that will allow guys to carry heavy loads, stuff that enhance their strenght and so on.

Still, I like the idea about BF: Evo. Just imagine the cost to arm an army with just some of the stuff you've put out, in 5-10 years as well!
 
Is there any info on the playstyle of the different forces, like strengths and weaknesses? Some additional info about the armies and their tactics would be highly appreciated!
 
Hiromoon said:
Ah, but that's plans off the internet, Derek.

G'Day

You should really pay attention to the visit to the actual 'real examples'.

Basically if personally flying machines were that easy we'd all have one ;)

Cheers

Derek
 
Well the Jsames Bond rocket pack works and is real. However its dangerous so isnt used. Nor is personal transport like that feasible. Companies work in market forces. When personal aero transports are viable and wanted they will make them.
 
derek said:
Hiromoon said:
Ah, but that's plans off the internet, Derek.

G'Day

You should really pay attention to the visit to the actual 'real examples'.

Basically if personally flying machines were that easy we'd all have one ;)

Cheers

Derek

Uh-huh.... the real world example is a military funded project, Derek. Otherwise the mythbusters were testing plans off the internet.

Plus:
solotrek2.jpg
 
So is EA licensing this game?

Not to nitpick, but look at the name and the forces involed. This game is BF2 in mini form. The forces are exactly the same. Maybe a few switches, such as changing the Marines to an Army Striker brigade and having used Russia as opposed to China, atleast to start, might make the game look abit less like a knockoff.

And as an aside, were is the TUSK on the M1s?
 
Dear lord man....you want the US to loose hundreds of men (including the contractors ment to maintain the darn strykers)?


And does it really need the TUSK?
http://www4.army.mil/ocpa/uploads/large/OCPA-2005-03-09-165522.jpg
 
What's wrong with them? The men I've talked to who used them in Iraq like them. They're fast, relatively quiet, and a more comfortable ride then older APCs. And let's be honest, armor protection isn't as important now as it was. A modern ATGM will level a M1A1 or Bradley. So if the extra armor isn't going to save you, drop it and gain the advantage of speed and manouverability and try to aviod getting hit in the first place.


And yes, TUSK is slated to enter service soon and would definately be on the tanks by the timeframe of the game. It gives the M1 a different look than the previous design and should appear on the minis.
 
Body Armor prevents the soldiers from buckling up...the extra skirts they put on causes the thing to easilly flip. It's a supply chain nightmare (it requires something like forty seven lubricants, a good number of them are not even in the supply structure. Also, it needs four some odd contractors to maintain, and those contractors need two HMMWVs each, so you need to the support pyramid in place for those particular vehicles...plus food, housing, etc. etc.).

As a stepping stone for FCS....it's as slippery as a rock in a stream.


And again, does the M1 need (visibly in game):
-Remote Weapons Turret
-Reactive Armor Tiles
-Rear Protective Slat Armor
-The Tank/Infantry Phone
-And Loader's gun shield?
 
Hiromoon said:
Body Armor prevents the soldiers from buckling up...the extra skirts they put on causes the thing to easilly flip. It's a supply chain nightmare (it requires something like forty seven lubricants, a good number of them are not even in the supply structure. Also, it needs four some odd contractors to maintain, and those contractors need two HMMWVs each, so you need to the support pyramid in place for those particular vehicles...plus food, housing, etc. etc.).

As a stepping stone for FCS....it's as slippery as a rock in a stream.

And very little of that, excepting the possible instability issue, ahas any effect on the combat perfomance of the vehicle. Reading online critiques of the vehicle is one thing, gaming with the guys from the Fort Lewis based Styker units and talking with them about the unit in combat gives you a much different story.

Besides, the unit can't be that hard to maintain, the Canadians use them.
 
Actually, I had the pleasure of working in the Department of the Army Congressional Budget Liason office during the summer of 03. Lot's of interesting reports came over. Combat's one thing, supply chain is another.

And you'd think that since the Canadians maintain them themselves, we would too...but apparently the Army wanted to use contractors to "save" money.
 
Shipmonkey said:
So is EA licensing this game?

Not to nitpick, but look at the name and the forces involed. This game is BF2 in mini form. The forces are exactly the same. Maybe a few switches, such as changing the Marines to an Army Striker brigade and having used Russia as opposed to China, atleast to start, might make the game look abit less like a knockoff.

There are several points to be made here but the most important;

1. In speculating future warfare, the four armies we feature are the most 'obvious'. Russia and the IDF can certainly be considered contenders, but not in primary releases - you want to cover the most important bases first.

2. The way the games are played are very different - and I don't mean simply as computer/tabletop games but in fundamental concepts. BF2 is an FPS of individual action. Battlefield Evolution is a full blown battle game of combined units.

Put it this way. Is Flames of War a knock off of Battlefield 1942? Or are there fundamental differences in scale?

Now, if we had spawn points, TKing, C4-laden jeeps, and cartillery. . .
 
I can just see it now....

Roll a D6:
1 - 2: Your Pilot Makes it to his helicopter
3 - 5: Some moron on your team TKs your pilot..your helicopter is delayed a turn
6: Somehow, the Helicopter explodes...either the TK'er missed the pilot, planted C4 on the Helio and destroyed it in revenge. Heliocpter is lost.
 
The scary thing is, I think there are some people who might enjoy a set of rules like that :)

Perhaps I ought to add rules for noob-tubing. . .
 
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