Hi - read in another thread about the various basing options...
I've dug out a 2nd-hand load of Navwar 1:3000 WWII ships I picked up a while back - half the USN and ISN ships are unpainted, just undercoated, so that's fine... but I need to rebase them all - I was thinking of basing them on plasticard and using the vallejo gel (been meaning to do that for years, but never got around to it).
What plasticard thickness works best? I'm not too keen on the clear bases idea, but has anyone thought of OHP transparency or is it too thin?
Lastly, what width do the bases need to be? Does it make a difference?
For what it's worth, I'm planning to put the ship name and class info on a label just behind the stern of each ship, so plan to extend the bases around 1.5cm (1/2") behind each ship.
On a similar note, how about aircraft? Do you recommend using 1:3000 aircraft models or another scale (eg 1:300) to represent the difference in altitude (and hence perspective)? Do you suggest basing individually or in squadrons, if using 1:3000?
Thanks in advance...
I've dug out a 2nd-hand load of Navwar 1:3000 WWII ships I picked up a while back - half the USN and ISN ships are unpainted, just undercoated, so that's fine... but I need to rebase them all - I was thinking of basing them on plasticard and using the vallejo gel (been meaning to do that for years, but never got around to it).
What plasticard thickness works best? I'm not too keen on the clear bases idea, but has anyone thought of OHP transparency or is it too thin?
Lastly, what width do the bases need to be? Does it make a difference?
For what it's worth, I'm planning to put the ship name and class info on a label just behind the stern of each ship, so plan to extend the bases around 1.5cm (1/2") behind each ship.
On a similar note, how about aircraft? Do you recommend using 1:3000 aircraft models or another scale (eg 1:300) to represent the difference in altitude (and hence perspective)? Do you suggest basing individually or in squadrons, if using 1:3000?
Thanks in advance...