What happens when players figure out to do just one term, then switch to another term in something else to get that level 1 skill?anselyn said:Compared to six Level 0 skills as basic training in a first career, one picked Level 0 skill in subsequent careers seems harsh. I'd make that one Level 1 skill in further basic trainings.
ShawnDriscoll said:What happens when players figure out to do just one term, then switch to another term in something else to get that level 1 skill?anselyn said:Compared to six Level 0 skills as basic training in a first career, one picked Level 0 skill in subsequent careers seems harsh. I'd make that one Level 1 skill in further basic trainings.
You could just ensure that a key skill is provided at Level 1 within the Ranks charts of each Career....but at a starting Rank that all characters will begin at. So, Army always starts at Rank 0 (Private) but automatically gets trained in Gun Combat 1.......oh wait, they already do that!anselyn said:Compared to six Level 0 skills as basic training in a first career, one picked Level 0 skill in subsequent careers seems harsh. I'd make that one Level 1 skill in further basic trainings.
Yes, it'll be a roll. But still a level 1 skill. Getting a 1 is always better than getting a 0.paulsnow said:Answer: Make it a roll rather than a choice so it's Level 1 but not selected.
So which is it? Players should fill in their sheets as they see fit? Or leave things to random die rolls? If players want that level 1, what about all the other level 1s (even 2s) they'll want?paulsnow said:Also worth noting that switching will fail at some point as the DM of -(number of careers) is there and not switching gives higher rank and thus better benefits so the rules discourage it as written.
But also and mostly - what's wrong with players getting what they want?
ShawnDriscoll said:Yes, it'll be a roll. But still a level 1 skill. Getting a 1 is always better than getting a 0.paulsnow said:Answer: Make it a roll rather than a choice so it's Level 1 but not selected.
Congratulations on your simultaneous use of false dichotomy and reductio ad absurdum. I do apologise if my real point wasn't clear. I believe that that the rules should keep the players happy and satisfied while producing interesting characters. What do you think they are for? For keeping players in their place?ShawnDriscoll said:So which is it? Players should fill in their sheets as they see fit? Or leave things to random die rolls? If players want that level 1, what about all the other level 1s (even 2s) they'll want?paulsnow said:Also worth noting that switching will fail at some point as the DM of -(number of careers) is there and not switching gives higher rank and thus better benefits so the rules discourage it as written.
But also and mostly - what's wrong with players getting what they want?
I good with it as is. If you have the skill (at 0 or any other level) it does not go up. Basic training is to make sure you know, well, the basics.Belisknar said:Should these skills not increase to level 1 or are we just ignoring them because it's just 'Basic Training'?
Belisknar said:When you get your 6 Level 0's in term 1 what if you already have one or two of those at level 0 from your starting skills lets say for example Athletics or Vac Suit?
Should these skills not increase to level 1 or are we just ignoring them because it's just 'Basic Training'?
anselyn said:Compared to six Level 0 skills as basic training in a first career, one picked Level 0 skill in subsequent careers seems harsh. I'd make that one Level 1 skill in further basic trainings.
grauenwolf said:Basic Training represents a few weeks of "boot camp" or "new employee orientation". Hence the reason you only get level 0. It isn't in depth training, so for a lot of new hires it is information that they already know.
My point was about Basic Training in second careers. I agree that the first batch of six is a healthy amount. However, I think your interpretation may be wrong. The flow chart says:Rikki Tikki Traveller said:Well, in addition to the 6 Basic Training skills, they get their normal Skill for that term and if they get promoted a second skill and an Event which could give them another skill.
So, for most of their terms, they get 1-3 skills, in that first term they get 1-3 skills plus all those Level-0 skills. Sounds like a honeymoon to me.
Yes, you are right. Actually some of those moves I was considering would be lateral in the career and some would be promotions. That's all like assignments and advancement as modelled by Traveller.Also, just because you change jobs doesn't mean you change careers. You can be a broker at a dozen different firms in 8 years, but you still spent two terms as a Broker.
Rikki Tikki Traveller said:Well, in addition to the 6 Basic Training skills, they get their normal Skill for that term and if they get promoted a second skill and an Event which could give them another skill.
Do they? That's not stated clearly in the rules as I read them.
Oh my, once again I have allowed my knowledge of past editions to taint how I read things. You are correct, as written the rules are not clear at all. Neither is the flow chart. And the two don't agree either. The check list in the 1st ed book makes it very clear what the path is, they need that in this book.RajunCajun3025 said:Do they? That's not stated clearly in the rules as I read them.Rikki Tikki Traveller said:Well, in addition to the 6 Basic Training skills, they get their normal Skill for that term and if they get promoted a second skill and an Event which could give them another skill.
anselyn said:What about the remaining 200 weeks?
grauenwolf said:anselyn said:What about the remaining 200 weeks?
Unfortunately they are probably going to spend 90% of that time either doing menial grunt work or just mindlessly repeating what they already know.
In the real world I typically work on one year contracts. The first month, maybe two, involves learning new things. The rest of the time I jealously watch the industry pass me by because we're locked into using stuff that existed when the project started.
And I'm considered lucky by my peers. A lot of my colleagues are trapped on 5 to 10 year old projects and have no opportunity to learn something new on the job. It is a wise few who know how and when to switch jobs in order to build their skill set.
anselyn said:Well. Let's hope Traveller chargen is written to produce heroic characters then. Drudges and Depressants of the 35th Century isn't the game for me even if it accurately models an imaginary future.
grauenwolf said:But that's part of the charm of Traveller: ordinary people in extraordinary situations.anselyn said:Well. Let's hope Traveller chargen is written to produce heroic characters then. Drudges and Depressants of the 35th Century isn't the game for me even if it accurately models an imaginary future.