Feagal
Mongoose
Mostly thinking out loud here, but barbette Ion weapons seem too effective at disabling traveller-type ships in a single hit, and this creates scenarios I'm not a fan of.
Without taking extra "damage" from Effect into account:
2d6x10 for an ion barbette = avg 7x10 = 70
This will cause huge problems for a smaller ship (which travellers tend to use)
With the new High Guard currently saying to x3 for a barbette this means average of 210 power gone in a single hit.
I don't like the scenario that one ship can disable a similar sized ship in a single hit, even if it is just for a single turn.
For this reason I am personally going to use just 2d for a barbette, with the x3 barbette multiplier.
This will give, on average 21 power drain, with a range of 6 to 36 (more when taking into account Effect)
Not enough to cripple a ship unless it has a damaged power core, but it will cause problems for them - or stop a passenger shuttle or express boat pretty well.
This means that to be effective, barbette-sized ion weapons will have to be used by gangs (of pirates probably)
or a ship will have to fit multiple barbette-sized ion weapons
or the ion-firing ship will need to be attacking a smaller ship.
I realise this shifts the balance away from ion weapons but in the right circumstances they absolutely will still be effective
Any thoughts anyone? Or am I just chatting spaceballs (probably)
Without taking extra "damage" from Effect into account:
2d6x10 for an ion barbette = avg 7x10 = 70
This will cause huge problems for a smaller ship (which travellers tend to use)
With the new High Guard currently saying to x3 for a barbette this means average of 210 power gone in a single hit.
I don't like the scenario that one ship can disable a similar sized ship in a single hit, even if it is just for a single turn.
For this reason I am personally going to use just 2d for a barbette, with the x3 barbette multiplier.
This will give, on average 21 power drain, with a range of 6 to 36 (more when taking into account Effect)
Not enough to cripple a ship unless it has a damaged power core, but it will cause problems for them - or stop a passenger shuttle or express boat pretty well.
This means that to be effective, barbette-sized ion weapons will have to be used by gangs (of pirates probably)
or a ship will have to fit multiple barbette-sized ion weapons
or the ion-firing ship will need to be attacking a smaller ship.
I realise this shifts the balance away from ion weapons but in the right circumstances they absolutely will still be effective
Any thoughts anyone? Or am I just chatting spaceballs (probably)