Beam Laser - 1D damage, +4 to hit, 4 power, medium range, TL 10!
Pulse Laser - 2D damage, +2 to hit, 4 power, long range, TL 9!
I would normally say drop power cost, but obviously the idea is the pulse laser "packages" the power into pulses rather than a beam. But perhaps TL can be switched or so?
Other than cost.. which is really minor (0.5 vs 1.0), especially when considering they'll be used on smaller ships. Larger ships, wont care as they'll be on military budgets.
The only benefit I can see is if:
a) You apply their to-hit bonus on point defense
b) Missiles are correctly treated as personal sized targets, and therefore get a -4 to be hit or whatever
Pulse Laser - 2D damage, +2 to hit, 4 power, long range, TL 9!
I would normally say drop power cost, but obviously the idea is the pulse laser "packages" the power into pulses rather than a beam. But perhaps TL can be switched or so?
Other than cost.. which is really minor (0.5 vs 1.0), especially when considering they'll be used on smaller ships. Larger ships, wont care as they'll be on military budgets.
The only benefit I can see is if:
a) You apply their to-hit bonus on point defense
b) Missiles are correctly treated as personal sized targets, and therefore get a -4 to be hit or whatever