alex_greene
Guest
And now, in The Blood Path, the adventure module I'm working on, I come across the problem of moderating the outcome of a climactic battle scene, where a major NPC meets his destiny fighting against the major antagonist.
Without railroading the plot, how do I get the player characters - who /will/ have to fight, at the end of the adventure - to be the instruments of turning the tide towards victory, while at the same time allowing the NPC to meet his fate with dignity?
In other words, without turning the NPC into a Mary Sue?
Without railroading the plot, how do I get the player characters - who /will/ have to fight, at the end of the adventure - to be the instruments of turning the tide towards victory, while at the same time allowing the NPC to meet his fate with dignity?
In other words, without turning the NPC into a Mary Sue?