Maybe I missed it, but is there any rules about installing augments? I assume it is some sort of medical procedure, but how much does it cost? How long does it take? Can ship's doc do it in a back alley with a staple gun and a blowtorch, or do we need a high tech medical facility with a cadre of medics attending to the character?
When it came up last night in our game, the players had passage on a ship off world leaving in two days. They were on a class A starport on a TL-F world, so I let the player find an augments dealer who would install the gear with medicinal slow applied, letting him get the wafer jack in before the ship left. Maybe I was too nice... I only charged him Cr2000 for the installation (based on Cr500 for the drug, Cr100 for 1 month medical costs, Cr400 for the "I want it now" surcharge and Cr1000 for the "I'm a gullible Traveller with more credits than brains" tax.)
When it came up last night in our game, the players had passage on a ship off world leaving in two days. They were on a class A starport on a TL-F world, so I let the player find an augments dealer who would install the gear with medicinal slow applied, letting him get the wafer jack in before the ship left. Maybe I was too nice... I only charged him Cr2000 for the installation (based on Cr500 for the drug, Cr100 for 1 month medical costs, Cr400 for the "I want it now" surcharge and Cr1000 for the "I'm a gullible Traveller with more credits than brains" tax.)