[ATCA-SF] Plasma Question

Lincolnlog

Mongoose
Okay folks, need some help. I think I understand this but not sure.

All Plasma is range 16. Energy Bleed means 1 AD lost at 1/2 range (8 inches), 3 AD at 3/4 range (12 inches).

Plasma D = 1 AD. So not effective over 8 inches?
Plasma F = 2 AD. So not effective over 12 inches?
Plasma G = 3 AD. Also not effective over 12 inches?
 
Thanks for the quick reply. Always shied away from Plasma armed empires in the more comlicated games, but this is easy enough thet the Romulans and Gorn are playable.
 
And a great deal of fun - you will live for that moment when a multiple plasma-armed ship manages to get all torpedoes off at close range and boils a battlecruiser :)
 
Can't wait, especially with the options on which to deliver Plasma pain with.

I like the Plasma Bolt rules, although It may be difficult to get that close.
 
msprange said:
And a great deal of fun - you will live for that moment when a multiple plasma-armed ship manages to get all torpedoes off at close range and boils a battlecruiser :)

I'm not so sure this will be a common thing, what with being able to roll a die to dodge each torpedo and not take partial damage from a near miss. I would think that if I managed a point blank shot and my opponent rolled a die and dodged a R-torp that I'd be a tad cranky. At least he ought to take near-miss damage. :)
 
billclo said:
msprange said:
And a great deal of fun - you will live for that moment when a multiple plasma-armed ship manages to get all torpedoes off at close range and boils a battlecruiser :)

I'm not so sure this will be a common thing, what with being able to roll a die to dodge each torpedo and not take partial damage from a near miss. I would think that if I managed a point blank shot and my opponent rolled a die and dodged a R-torp that I'd be a tad cranky. At least he ought to take near-miss damage. :)

Lets see if I have missed something.

What dodgeing are you talking about?

Thanks :D
 
Nomad said:
They can only roll to evade *if* they have taken the Evasive Action! SA *and* passed a CQ check.

Ok thanks, thats what I thought, they can also make an opposed QC check to avoid it if they have gone all ahead full and the ship firing is not in their front arc.
 
billclo said:
I'm not so sure this will be a common thing, what with being able to roll a die to dodge each torpedo and not take partial damage from a near miss. I would think that if I managed a point blank shot and my opponent rolled a die and dodged a R-torp that I'd be a tad cranky. At least he ought to take near-miss damage. :)

Dodging is quite difficult to pull off. You have to either:

Pull off a CQ8 roll to get the evasive action SA to work. Then succeed in an opposed CQ roll with the firing ship.

or

Move more than 12", which means using the All Power to Engines SA, and not being caught in the front arc.

In the first instance, if you try and evade but fail, you can't perform another SA. If one ship evades and another doesn't, the non-evading ship becomes the target.

In the second instance, it could take the ship away from the combat, or could simply allow a second attacker to move into his front arc, denying him the dodge.
 
Just to add, when you dodge a R-type plasma at short range, it is a jump up, punch the air and shout 'YES!' moment. :mrgreen:

Even if every other torpedo then slams into your ship and destroys it. :cry:
 
In the games I have played so far I have certainely found it difficult to avoid and punishing when I haven't.
 
Back
Top