[ATCA-SF] Looking Ahead - Phaser-G

Lincolnlog

Mongoose
Since Maulers and other weapons have been discussed, what CTA-SF properties in everyones opinion would a Phaser-G possess? If I remember correctly, Phaser-G was a Phaser-3 Gatling weapon.
 
It's a phaser-3 that can shoot four times at the same or different targets in the same game turn.

Given discussions elsewhere, you'll probably have to reserve all it's shots for either offensive (anti-ship) or defensive (anti-drone or plasma) fire in each game turn.

Hydran DWs get two of these in 360 T mounts. Works like a charm in SFB and FC.
 
I'm not sure making it a Phaser-3 with 4 AD is such a great idea with CTA:SF's simplified damage system.

I can't go into details without busting out the FedCom damage charts for a Phaser-1 and Phaser-3, but being a 4AD Phaser-3 would make it a lot stronger compared to a Phaser-1 in CTA:SF than it would be in previous Star Fleet Universe games. Especially inside Ph-3/G Killzone range.
 
At short rang in SFB(0-2 hexes) a gating phaser IS better than a Phaser 1 vs a single target


GalagaGalaxian said:
I'm not sure making it a Phaser-3 with 4 AD is such a great idea with CTA:SF's simplified damage system.

I can't go into details without busting out the FedCom damage charts for a Phaser-1 and Phaser-3, but being a 4AD Phaser-3 would make it a lot stronger compared to a Phaser-1 in CTA:SF than it would be in previous Star Fleet Universe games. Especially inside Ph-3/G Killzone range.
 
I think GG realises that, he means too effective 'in proportion'.

I disagree, though.

Four ph-3 shots at 1" in ACtA will give a maximum of 8 damage points, similar to an overloaded Photon. Pretty much exactly the same as FC.

At knife range, a ph-G is far more destructive than a ph-1.

The ph-1 probably is less lethal at point-blank range in ACtA than FC, being capped at Multihit 2 (however, with Accurate 2+ it is almost certain to score those two hits). It makes up for that with greater medium-range effectiveness.
 
What if Phaser-G was 4 AD, Acc+1, KZ 0, Precise?

Would still Be a mean weapon at close range, just no multihits. And if you are fighting Fleets with Drones or Plasma, the drones and plasma will be the target and not your opponents ships. What do you think?
 
Lincolnlog said:
What if Phaser-G was 4 AD, Acc+1, KZ 0, Precise?

Would still Be a mean weapon at close range, just no multihits. And if you are fighting Fleets with Drones or Plasma, the drones and plasma will be the target and not your opponents ships. What do you think?

It could almost lose the precise to be honest, the weapon seems more about the volume of fire then the precision against ship systems, blasting away at will with a gatling phaser it would make sense that some hits would be bulkheads, which currently isn't possible with existing phasers.
 
not your opponents ships

They will be when I'm flying the Hydrans :twisted:

Seriously, they're my favourite fleet in SFB and FC, and I don't want to see them nerfed (again).

The gats are an important part of Hydran tactics - more so in FC than SFB, especially against the Lyrans, given that the uprating of the ESG in that game made Hellbores largely ineffective against them.

Fortunately, I don't think the terms of Mongoose's license allows too much tinkering with elements within the game. While I realise that there are players who would like to ...ahem...'modify' Hydran weapons in a southward direction, I suspect you're pretty much stuck with us.
 
Nomad,

I agree, have to have these weapons. The Fed Battleship even has Phaser-G (along with many escorts). Kinda makes up for not having dedicated ADDs. But when Fighters and PF's are added, but also against the Kzinti drone swarms, Phaser-G could be very helpful. :mrgreen:
 
I think just treating Ph-Gs as Ph-3s with 4AD should be fine. It'll be necessary to get incredibly close to enemy ships just for them to have any effect at all. Since ACTASF bases are 2" diameter IIRC, you will literally need to be in base-to-base contact just to be in range. You'll need to have the edge of your base touching the stem of the opposing ship's base to be in Kill Zone. Given that most ships, even cruisers, have at most two of these, with 180 degree exclusive arcs, I'm not thinking it's a problem.

BB's don't get Gatlings in FC so they may well not in ACTA either, and the "wazoo" fed escorts that have Ph-G may or may not be included in the game. They've been left out of FC so far.

The biggest problem for Hydrans is likely to be that they have to weather a lot of fire to get into range, and then when they get there they will be damaged by the explosion of their target as well.
 
the problem is phaser Gs can fire at different drone attacks throughout a turn so just being a phaser 3 with 4AD is not what a phaser G is.
 
I don't think that would be insurmountable.

The splitting fire rule allows you to split the AD for phasers for defensive fire. Each Ph-G gives you 4AD, that you can expend on different weapons unless you want to use them offensively.

I think it's covered by the basic rules unless someone wants to contradict me.
 
apart from that works for one ship shooting at you. but what if you want to fire 1AD at a small incoming drone attack. then a couple of ships later fire another 2AD at its drone attack, then a ship or 2 later fire the final AD at its drone attack.
splitting fire works offensively, but defensively it only works for one attacking ship and you cant save AD for later in the turn.
 
I would not allow a Phaser-G to split fire, It would have to fire 4 AD at each incoming attack. However, a bank of two Phaser-G should be able to split fire, 4 AD at two seperate incoming attacks.
 
Lets say I have a Phaser-G armed ship, and I am escorting a larger ship using the Intesify Defensive Fire SA. I probably have a drone. I need to prioritize my weapons. If there is a single drone coming in, I fire my Drone or ADD. If there is a swarm coming in say 3 drones, fire the Phaser-G (rolling a 1 doesn't rob me of the Phaser-G for the rest of the game).

I think the idea behind Phaser-G was specifically for drones (Mk-15 Phalanx CIWS). Since this game has been simplified and drone depth of attack considerations are removed, it provides choices. The CIWS can be used offensively but at very short range. Notice you rarely find Phaser-G on offensive ships, but usually on escort vessels.
 
The phaser G predated the bigger meaner drones by some time, it was a Hydran weapon that was used for chewing up enemy ships at very short range, and of course chewing up fighters launched by other Hydran ships. On Fed escorts it's a no brainer for shooting down drones and chewing up enemy fighters. However it does predate the 'super' drones by a good few years.
 
The *Federation* only uses phaser-Gs on escorts. The Hydrans use them on *all* their line warships from battleships down to frigates and police corvettes, and for that matter, on their mainline fighters, too.

Hydran escort ships simply carry more of them.

In Hydran service, the ph-G in *not* primarily a defensive weapon. Close-in fighting is what Hydran ships - particularly the fusion/fighter classes - specialise in and the ph-G appeared as part of that ethos.

Their enemies the Klingons don't make overwhelming use of drones and the Lyrans never use them*. In the SFU the Kzinti are Hydran allies.

As for firing multiple times in a defensive role, as Ben2 says,
Put a sentence in the phaser G description, job done.



*Apart from their rare and usually hilariously unsuccessful use of Klingon-designed fighters.
 
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