And a very good one. The worst alien species and the worst planetaryIshmael said:they're just a starting point
ecologies I have seen were the ones that ignored the necessity to gi-
ve plausible answers to those seemingly simple questions.
And a very good one. The worst alien species and the worst planetaryIshmael said:they're just a starting point
BP said:Dim the lighting, fart and put wrist weights on all your playerskristof65 said:... convey a planet having a cooler sun, polluted air, and 1.5Gs of gravity with anything other than words, maybe pictures.![]()
EDG said:kristof65 said:As for why people might care more about Aslan psychology and physiology rather than the planet being the right distance from the star? Well, I chalk that up to interactivity. An Aslan PC/NPC is going to interact with the PCs on a more detailed level than most planets will. And look at the ways a GM can convey an NPC to a group of players, versus the way they can convey a world to them. NPCs can be conveyed with mannerisms, physical motion, facial expressions, voices as well as pictures, and verbal or written descriptions.
Yeah, but what does that interaction have to do their what the skeletal structure of their hand is, or on how many livestock they need to be able to feed a community, or what the male:female ratio is? None of that would really come through in normal interaction with the species, any more than a planet's detailed physical evolution comes through when characters land on it. So arguably it's as irrelevant a detail fo revery day use as the planet stuff.
MrUkpyr said:As for the details on planets, *every* planet is an NPC. The Matriarchal Beaurocracy on planet *goombah* means that the male captain is ignored while the female steward is the one having to answer questions.
Or the fact that the planet was invaded by aliens in green a 10000 years ago and occupied the planet for another 4000 years, so now green is a taboo color and wearing it causes people to ignore you.
MrUkpyr said:...so now green is a taboo color and wearing it causes people to ignore you.
kristof65 said:MrUkpyr said:As for the details on planets, *every* planet is an NPC. The Matriarchal Beaurocracy on planet *goombah* means that the male captain is ignored while the female steward is the one having to answer questions.
Or the fact that the planet was invaded by aliens in green a 10000 years ago and occupied the planet for another 4000 years, so now green is a taboo color and wearing it causes people to ignore you.
But those aren't the kind of details that typically involve planetary science. Sure, they should be affected and derived from knowing the basic underlying planetary sciences and physics - afterall, a quite different culture is likely to emerge on a high temperature world with a polluted atmosphere than on a coller world with abundant fertile soil.
But like that grouchy old PC who just hired you, you often don't need to know if he is 61 or 62, likewise, very few players will care if a planet is 90 or 95 million miles from it's sun., as long as they know the climate.
BP said:MrUkpyr said:...so now green is a taboo color and wearing it causes people to ignore you.
Love that = 'Hey guys, put on these green sheets - none of these noobs will even see us as we leave the vault!'
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captainjack23 said:I'm a firm believer in DOWN (Detail Only When Necessary); that said, I do find it helful to have some data available more than just the UWP -although that is a surprisingly good resource, I have to admit. So, the details you mentioned would likely be the kind of thing I'd have generated on spec -if it looked like the players were headed there, I'd have enough seed data to get an interesting (or boring) scenario set up.
EDG said:captainjack23 said:I'm a firm believer in DOWN (Detail Only When Necessary); that said, I do find it helful to have some data available more than just the UWP -although that is a surprisingly good resource, I have to admit. So, the details you mentioned would likely be the kind of thing I'd have generated on spec -if it looked like the players were headed there, I'd have enough seed data to get an interesting (or boring) scenario set up.
"DOWN" is all well and good so long as the detail exists somewhere beforehand and you're just bringing it to the fore, because then whatever it is your describing is self-consistent. If you're just making up the detail as you go along then you're more likely to run into problems.
Gee4orce said:As for the base 8 thing - I like it, but I do have a quibble. The Aslan would probably not say "4096 warriors died", he would probably say "ten thousand warriors died", but mean 4096 in base-10. The potential for confusion (and entertainment at the player's expense) is obvious :twisted:
BP said:I prefer Detail On Demand... and so do many players
As EDG points out (the way I read it) if this detail is consistent then it mitigates the demands that can become real distractions.
Balanced rules, especially those that mimic readily available RW data, leave less room for doubt and debate. The distance of a planetary orbit is not in and of itself important - but it does directly effect numerous details that are 'important' to players, like: How hot?; How much daylight?; How long till any sun hidden Cruiser could get here?
Having instant, consistent answers to these questions can make a Referee's job easier and play more enjoyable for everyone.
captainjack23 said:This is a pretty interesting discussion; might I suggest that we move it to its own thread, rather than keep it mixed up in the Aslan discussion ?
Yes. But the flame war(s) should be related to the Aslan. You know, like, "The ihatei can't really be that numerous," or, "How do you have a barely habitable world filled with 10 billion carnivores?" Those would be much more appropriate flamewars. 8)EDG said:But it won't be a real thread about the Aslan preview if there isn't a raging flamewar going on in it...!![]()