EDG said:
kristof65 said:
As for why people might care more about Aslan psychology and physiology rather than the planet being the right distance from the star? Well, I chalk that up to interactivity. An Aslan PC/NPC is going to interact with the PCs on a more detailed level than most planets will. And look at the ways a GM can convey an NPC to a group of players, versus the way they can convey a world to them. NPCs can be conveyed with mannerisms, physical motion, facial expressions, voices as well as pictures, and verbal or written descriptions.
Yeah, but what does that interaction have to do their what the skeletal structure of their hand is, or on how many livestock they need to be able to feed a community, or what the male:female ratio is? None of that would really come through in normal interaction with the species, any more than a planet's detailed physical evolution comes through when characters land on it. So arguably it's as irrelevant a detail fo revery day use as the planet stuff.
Well, I do think you are mixing up two things here: relevance of a question and interest (or motivation) in a question. Yes, in game terms, the skeleton of an aslan is probably no more relevant than the planet one is standing on; and by saying that , I'm not saying that they are both tirvial, but rather that they are huge, but, for whatever reason, people tend to pay more attention to the former.
Not sure what to do about it, except note that gaming is social, and so possibly the more closely an issue fits into in game social interaction, the more likely it'll get examined. Some info on exactly why planetary environments are important to social interaction is certainly more likely to interest people who are already predisposed to discuss it, I suspect.
I will say this, and this is entirely my own opinion about how I'd do it, and YMMV: since it's an issue of changing peoples motivations I don't think that just posting observations is the best way to motivate people to care. Certainly you have every right to do so, it's just a question of what you are trying to accomplish.
Its an interesting question, and one pretty neglected in gaming (and SF in general); but I'm not going to presume that I could point out the relevance of a planet on social interactions in a game, or learn what I have to de novo; I'm sure it is a big component, but it's a passive one, perhaps, and I honestly haven't looked at it all that much. It's your ball, I think.
[edited for good will]