Ask MongooseMatt ANYTHING!!!

Terry Mixon

Emperor Mongoose
Okay, not really anything, but when we post questions about the rules or potential typos in the feedback area, we often don't receive a response, so I'm creating this thread in the hopes of getting some response to questions we have, even if it is "we're looking at that" or some such.

I'll kick this off with a question I posted a few days ago. The emergency low berths in High Guard 2022 Update are listed at MC1 a pop. Seems real pricy since Mongoose 1e and all the previous versions of Traveller we checked had it being KCr100. In Mongoose 1e, it was listed as MCr.1 and we suspect a typo. Can we get some clartity on that so we can update the starship build sheet to reflect what we suspect if we're right? Thanks.

Also, allow me to suggest that adding KCr, BCr (or GCr to please @Geir), and TCr to your repertoire would be really helpful and would minimize the complaints about not having comma separation in your big numbers, too.

And sorry for all the wild AMA questions you're about to get @MongooseMatt. ;)
 
Last edited:
Rules that contradict each other have no point existing. Whether you call it insanity, sloppiness, laziness or ignorance - it carries negative connotations for the game system. The PTB's need to choose which one is valid, and that is what is valid.
Editing should eliminate proposed rules that conflict with existing rules, unless the goal is to supersede the existing rule - in which case that needs to be plainly stated.
Setting specific rules need to be stated as setting specific.
Yes, I agree with calling out a deliberate straying from the rules and the editors should note it as well.
 
I would like to see a "High Guard Companion" compiling the "Alternative Rules" additions and changes that have appeared throughout various Adventures or Supplements and referencing the original sources.
 
Those rules will contradict one another unless you make value judgements about what is in, what is out, and what has to be changed. The philosophical content is "optionality doesn't hurt the referee or the system or the brand". It does require some curation for the referee. Put the widely-agreed and solid gameplay stuff in the core, yes. But the rest, give them elbow room to be creative.
No. Just no.
 
Rules that contradict each other have no point existing. Whether you call it insanity, sloppiness, laziness or ignorance - it carries negative connotations for the game system. The PTB's need to choose which one is valid, and that is what is valid.
Editing should eliminate proposed rules that conflict with existing rules, unless the goal is to supersede the existing rule - in which case that needs to be plainly stated.
Setting specific rules need to be stated as setting specific.
Exactly this! yes! :)
 
I would like to see a "High Guard Companion" compiling the "Alternative Rules" additions and changes that have appeared throughout various Adventures or Supplements and referencing the original sources.
I did see something about a rules compendium being put together by Mongoose. Maybe a shipbuilders' compendium needs to be written. Oh wait! Isn't that what High Guard is supposed to be? High Guard even has an optional section already.
 
Back
Top