Ask MongooseMatt ANYTHING!!!

Terry Mixon

Emperor Mongoose
Okay, not really anything, but when we post questions about the rules or potential typos in the feedback area, we often don't receive a response, so I'm creating this thread in the hopes of getting some response to questions we have, even if it is "we're looking at that" or some such.

I'll kick this off with a question I posted a few days ago. The emergency low berths in High Guard 2022 Update are listed at MC1 a pop. Seems real pricy since Mongoose 1e and all the previous versions of Traveller we checked had it being KCr100. In Mongoose 1e, it was listed as MCr.1 and we suspect a typo. Can we get some clartity on that so we can update the starship build sheet to reflect what we suspect if we're right? Thanks.

Also, allow me to suggest that adding KCr, BCr (or GCr to please @Geir), and TCr to your repertoire would be really helpful and would minimize the complaints about not having comma separation in your big numbers, too.

And sorry for all the wild AMA questions you're about to get @MongooseMatt. ;)
 
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A game exists to help my group play out stories. Games that I like, such as Traveller and Ars Magica, have much more stuff that I find helpful than stuff that I don't find helpful. Things that I don't find helpful get jettisoned.

If a game has too high a percentage of unhelpful things, the game gets jettisoned. Maybe I'll steal the nice things for use in a better game.

There's no point where I'm playing a TTRPG where the opinion of the rulebook outweighs the opinion of my group. Obviously, we communicate with each other so I'm not doing things out of the blue. "Hey, in this campaign I'm doing this other thing for Hermetic Libraries instead of the core rules and here's why".

Sometimes there are great games that have rules that are not really very good but the parts that are good are REALLY GREAT and we have lots of fun playing them (looking at you, Tenra Bansho Zero). Sometimes the concept is good but the rules are just awful (Degenesis) and we aren't able to have fun despite thinking it's cool.

One thing I can say is that not one of the hundreds of RPGs I own has been flawless or done exactly what I wanted at every stage. Though some of the very high flavor, rules light games have come pretty close as long as what you want to do is the specific thing they are designed to do. And, obviously, I don't always want to do that specific thing every game :D
 
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