legozhodani
Banded Mongoose
Just found these while wading about the forum. Very sweet. Loverly little believable craft, well done mate. 

Nice Work. Thanks for sharing. What rendering software do you use?wbnc said:I've just about got the basic collection completed. now working on embellishing designs to add internals on a few of them.
The way I would rule on this is that the power plant, maneuver drive, and crew spaces all have a minimum size that defines a practical minimum on the hull size of around 10 dtons, because there's no reason for a hull to have a minimum size. A missile casing is a hull, after all.AnotherDilbert said:No more tiny drones, thankfully.HG said:. . . However a hull must be at least 10 tons.
steve98052 said:Nice Work. Thanks for sharing. What rendering software do you use?
sorry I missed this back when you posted it I noticed it had gottn a few comments so I thought I'd bepolite and replylegozhodani said:Just found these while wading about the forum. Very sweet. Loverly little believable craft, well done mate.![]()
heron61 said:Here's some stats for a high-end 10- ton dingy. Also, the one problem I see with the lovely looking image of the 20-ton gig and the 10-ton dingy is that they should have exactly the same size bridge, and they don't appear to.
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This design reduces the size of the fusion plant to 0.5 tons and the fuel to 0.2 tons, but that doesn't seem unreasonable (both for small craft and also for a TL 15 design). Other than that, it's buy the book.
phavoc said:For a small 10ton craft, you might actually not install an airlock to save space. That does mean you would need to depressurize the entire craft at times, but that would be a reasonable accomodation since space is at such a premium. And it's not like there haven't been other sci-fi examples of such a thing (or even real-world).
Also, since size is a factor for storage in smaller starships, have you thought about making the engines more conformal to the hull? Having such large engines requires more deckspace, and that's always going to be a premium for a smaller ship's hangar or storage capacity. It's not as big of a deal for ground to orbit craft - except when they need to dock or land inside another ship.
For a craft that small I'd also be expecting a fixed weapons mount rather than a turret - unless that turreted weapon is a vehicle-class one, and not a starship-classed.
But I like where you are going with your visualizations. It adds a LOT to the game to be able to visualize small craft.Keep up the good work!
This would be handy, since it provides 2 Tons of extra space, since according to High Guard (page 22) every ship gets "1 airlock for every 100 tons or part of" for free, so a 10 Ton hull w/o an airlock in practice becomes a 12 ton hull. I'm assuming that the free airlock is one of many reasons that ship size has a minimum of 10 tons.phavoc said:For a small 10ton craft, you might actually not install an airlock to save space.
Only Ships get free airlocks. Ships are 100 dT or bigger (HG, p4).heron61 said:This would be handy, since it provides 2 Tons of extra space, since according to High Guard (page 22) every ship gets "1 airlock for every 100 tons or part of" for free, so a 10 Ton hull w/o an airlock in practice becomes a 12 ton hull. I'm assuming that the free airlock is one of many reasons that ship size has a minimum of 10 tons.phavoc said:For a small 10ton craft, you might actually not install an airlock to save space.
heron61 said:This would be handy, since it provides 2 Tons of extra space, since according to High Guard (page 22) every ship gets "1 airlock for every 100 tons or part of" for free, so a 10 Ton hull w/o an airlock in practice becomes a 12 ton hull. I'm assuming that the free airlock is one of many reasons that ship size has a minimum of 10 tons.phavoc said:For a small 10ton craft, you might actually not install an airlock to save space.
alex_greene said:All joking aside, these are possibly the most delightful little small craft to grace this forum.
phavoc said:heron61 said:This would be handy, since it provides 2 Tons of extra space, since according to High Guard (page 22) every ship gets "1 airlock for every 100 tons or part of" for free, so a 10 Ton hull w/o an airlock in practice becomes a 12 ton hull. I'm assuming that the free airlock is one of many reasons that ship size has a minimum of 10 tons.phavoc said:For a small 10ton craft, you might actually not install an airlock to save space.
Well, you'd get a 10Dton craft with additional internal space to be used for passengers or cargo, or even fuel. I would say you could fairly apply the same logic to 20 or even 30 ton craft. Though much of the reasoning needs to be determined based upon the usage of the craft. A small craft designed specifically to shuttle people from ground to orbit, with the assumption that it would always be docking with something else that had an airlock would not need one of it's own. In practice a similar ship used by the Navy or Scouts to board other ships for inspections, derelicts looking for surivivors, or whatever, would be more likely to need an airlock.
Civilians are far more likely to look to save a few credits on something than the military would.
Jame Rowe said:I'm not sure I like the designs in and of themselves, but it's because of the nacelles. They break up the streamlining.
Otherwise they're very well drawn. Keep it up!
wbnc said:Jame Rowe said:I'm not sure I like the designs in and of themselves, but it's because of the nacelles. They break up the streamlining.
Otherwise they're very well drawn. Keep it up!
Thanks for the comment. This particular design is a rework of the gig from the core rules so I can't take credit for the basic shape and style.
Jame Rowe said:Well that makes sense, now, doesn't it?
I tend to prefer the CT versions of the art, which are either cylindrical or wedges. But they can come in literally any shape, at least other than unstreamlined.